My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Miner Skeleton King
Giant Snowball
Bats Minion Horde Guards Miner Skeleton King
Zap
Bats Mortar Minion Horde Guards Skeleton King
Barbarian Barrel
Mortar Guards Skeleton King
The Log
Guards Skeleton King
Earthquake
Mortar Guards Skeleton King
Arrows
Bats Minion Horde Guards Skeleton King
Royal Delivery
Bats Minion Horde Guards Miner Mother Witch Skeleton King
Fireball
Mortar Minion Horde Mother Witch Skeleton King
Poison
Bats Mortar Minion Horde Guards Mother Witch Skeleton King
Lightning
Mortar Mother Witch Skeleton King
Rocket
Mortar Minion Horde Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Miner Mortar Mother Witch Skeleton King Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Skeleton King
Arrows
Mortar Miner Mother Witch
Mortar
Miner Bats Arrows Skeleton King
Minion Horde
Miner
Guards
Miner
Miner
Bats Mortar Minion Horde Guards Arrows Mother Witch Skeleton King
Mother Witch
Arrows Miner
Skeleton King
Bats Mortar Miner

Defense Synergies 0 8

Bats
Mortar Skeleton King
Arrows
Mortar Mother Witch
Mortar
Bats Arrows Guards Skeleton King
Minion Horde
Guards
Mortar Mother Witch
Miner
Mother Witch
Arrows Guards Skeleton King
Skeleton King
Bats Mortar Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde
Minion Horde Bats Mortar
Mortar Minion Horde Bats
Minion Horde Bats Mortar Guards Skeleton King
Arrows
Arrows Bats Guards Mother Witch
Bats Minion Horde Arrows Mortar
Arrows
Minion Horde Mortar Skeleton King
Guards Minion Horde Miner
Bats Minion Horde Guards Mother Witch Arrows Skeleton King
Arrows Minion Horde Bats
Mortar Minion Horde Bats Guards
Bats Arrows Mortar Minion Horde Guards Skeleton King
Mortar Minion Horde Skeleton King
Minion Horde Mortar
Minion Horde Bats Arrows Mortar
Arrows Mortar Bats Minion Horde Guards
Arrows Mortar Bats Guards Mother Witch
Mortar
Bats Arrows Minion Horde Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mortar Miner
Guards Bats Minion Horde
Guards Bats Minion Horde
Minion Horde Guards
Arrows Mother Witch Bats Minion Horde
Guards Bats Minion Horde
Minion Horde
Minion Horde Bats Mortar
Minion Horde Guards
Bats Minion Horde Guards
Arrows Guards
Minion Horde Guards Skeleton King
Minion Horde
Guards Bats Mortar Minion Horde Skeleton King
Bats Arrows Minion Horde Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde Guards
Arrows Mortar Miner
Arrows Minion Horde Miner
Arrows Guards
Arrows Mortar Minion Horde
Arrows Mother Witch Bats Minion Horde
Arrows Mortar Minion Horde
Arrows
Arrows Miner Mortar
Bats Minion Horde Guards
Miner Arrows Mortar Minion Horde
Arrows
Mortar Miner
Arrows Mortar Minion Horde
Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar
Bats Minion Horde
Arrows Mortar
Arrows Mortar Miner Mother Witch
Minion Horde
Arrows
Arrows Mortar Minion Horde
Arrows Mother Witch Mortar
Minion Horde
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Arrows Minion Horde Mother Witch
Bats Minion Horde Guards
Minion Horde
Arrows Mortar Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Guards
Arrows
Arrows
Miner Minion Horde
Arrows Mortar Skeleton King
Arrows
Minion Horde
Bats Minion Horde Guards Skeleton King
Bats
Mortar Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: