My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Giant Balloon Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Giant Balloon Fisherman Phoenix
Giant Snowball
Skeletons Bomber Bats Balloon Fisherman
Zap
Skeletons Bomber Bats Balloon Fisherman
Barbarian Barrel
Skeletons Bomber
The Log
Skeletons Bomber Fisherman
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats
Royal Delivery
Skeletons Bomber Bats Balloon Fisherman
Fireball
Bomber Balloon Fisherman
Poison
Bomber Bats Balloon Fisherman Phoenix
Lightning
Balloon Fisherman Phoenix
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Fisherman Phoenix Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Bats
Bats
Giant Balloon Bomber Fisherman
Arrows
Giant Balloon Phoenix
Giant
Bomber Bats Arrows Balloon Fisherman
Balloon
Bats Arrows Giant Fisherman
Fisherman
Bats Giant Balloon
Phoenix
Arrows

Defense Synergies 1 7

Skeletons
Fisherman Bomber Bats Phoenix
Bomber
Skeletons Bats Fisherman
Bats
Skeletons Bomber Fisherman
Arrows
Phoenix
Giant
Balloon
Fisherman
Skeletons Bomber Bats
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeletons Bomber Bats Fisherman Phoenix
Fisherman Skeletons Bomber Bats
Skeletons Bomber Bats Fisherman Phoenix
Bomber Arrows
Arrows Skeletons Bomber Bats
Bats Arrows Phoenix
Arrows Phoenix
Skeletons Fisherman Phoenix
Skeletons Bomber Fisherman Phoenix
Bats Skeletons Bomber Arrows Fisherman
Arrows Bats Phoenix
Skeletons Bomber Bats
Bomber Bats Arrows
Phoenix
Fisherman
Skeletons Bomber Bats Arrows Fisherman
Arrows Bomber Bats Fisherman
Arrows Bomber Bats Fisherman
Fisherman Phoenix
Bomber Bats Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Bomber Arrows Fisherman Phoenix
Skeletons Bats Fisherman
Bats Fisherman Phoenix
Skeletons Fisherman Phoenix
Arrows Skeletons Bats
Skeletons Bats Phoenix
Fisherman Phoenix
Skeletons Bats Phoenix
Skeletons Phoenix
Bats Phoenix
Arrows Phoenix
Skeletons
Bomber
Phoenix Skeletons Bomber Bats Fisherman
Bats Arrows Bomber Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows Fisherman
Bats Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Bats Fisherman
Bomber Arrows Fisherman
Bomber Arrows
Arrows
Fisherman
Arrows
Arrows Bomber
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Bats Arrows
Bats
Bomber Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows Bomber
Arrows
Bats
Bats

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