My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner Goblin Giant Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Lumberjack
Zap
Bats Archers Goblin Giant
Barbarian Barrel
Archers Executioner Lumberjack
The Log
Archers Mini P.E.K.K.A Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Executioner Lumberjack Mother Witch
Fireball
Archers Executioner Lumberjack Mother Witch
Poison
Bats Archers Executioner Mother Witch
Lightning
Mini P.E.K.K.A Executioner Lumberjack Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Executioner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Mini P.E.K.K.A Lumberjack Mother Witch Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Mini P.E.K.K.A

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Giant Lumberjack
Archers
Arrows Mini P.E.K.K.A Goblin Giant Lumberjack
Arrows
Archers Mini P.E.K.K.A Goblin Giant Lumberjack Mother Witch
Mini P.E.K.K.A
Bats Archers Arrows Goblin Giant Lumberjack
Executioner
Goblin Giant
Bats Archers Arrows Mini P.E.K.K.A Lumberjack Mother Witch
Lumberjack
Bats Archers Arrows Mini P.E.K.K.A Goblin Giant
Mother Witch
Arrows Goblin Giant

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Goblin Giant Lumberjack
Archers
Mini P.E.K.K.A Goblin Giant Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack Mother Witch
Mini P.E.K.K.A
Bats Archers Arrows Executioner Mother Witch
Executioner
Mini P.E.K.K.A Lumberjack
Goblin Giant
Bats Archers
Lumberjack
Bats Archers Arrows Executioner Mother Witch
Mother Witch
Arrows Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant
Mini P.E.K.K.A Lumberjack Bats Executioner
Mini P.E.K.K.A Lumberjack Bats Archers Executioner
Mini P.E.K.K.A Lumberjack Bats
Arrows Mini P.E.K.K.A Lumberjack
Arrows Bats Archers Executioner Lumberjack Mother Witch
Bats Archers Arrows Executioner
Arrows Goblin Giant
Mini P.E.K.K.A Lumberjack
Archers Mini P.E.K.K.A Lumberjack
Bats Archers Executioner Mother Witch Arrows Goblin Giant Lumberjack
Arrows Executioner Bats Archers
Mini P.E.K.K.A Lumberjack Bats
Executioner Bats Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Arrows Mini P.E.K.K.A Executioner Lumberjack
Arrows Bats Archers Executioner Lumberjack
Arrows Executioner Bats Archers Lumberjack Mother Witch
Mini P.E.K.K.A Lumberjack
Bats Archers Arrows Mini P.E.K.K.A Executioner Goblin Giant Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers
Archers Arrows Mini P.E.K.K.A Executioner Lumberjack
Lumberjack Bats Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Lumberjack Bats Goblin Giant
Mini P.E.K.K.A Executioner Goblin Giant Lumberjack
Arrows Executioner Mother Witch Bats Archers Goblin Giant
Mini P.E.K.K.A Bats Archers Goblin Giant Lumberjack
Mini P.E.K.K.A Goblin Giant Lumberjack
Bats Mini P.E.K.K.A
Goblin Giant
Bats Mini P.E.K.K.A Lumberjack
Arrows Goblin Giant
Mini P.E.K.K.A Executioner Goblin Giant Lumberjack
Archers Executioner
Bats Archers Mini P.E.K.K.A Executioner Goblin Giant Lumberjack
Bats Arrows Executioner Archers Mini P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows Goblin Giant
Arrows
Executioner Arrows
Arrows Executioner Mother Witch Bats Goblin Giant
Archers Arrows Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A Lumberjack
Arrows
Archers Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Executioner
Arrows Mother Witch
Arrows
Arrows
Arrows Mother Witch Executioner
Arrows Executioner
Arrows
Arrows
Bats Archers Arrows Executioner Mother Witch
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Archers
Archers Arrows Executioner
Arrows
Mini P.E.K.K.A Executioner Lumberjack
Arrows Executioner
Arrows
Executioner
Bats
Bats Executioner
Executioner Goblin Giant

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