My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider
Giant Snowball
Bomber Bats Archers Hog Rider
Zap
Bomber Bats Archers
Barbarian Barrel
Bomber Archers Tesla
The Log
Bomber Archers Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Tesla Hog Rider
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Mini P.E.K.K.A Hog Rider
Fireball
Bomber Archers Tesla Hog Rider
Poison
Bomber Bats Archers
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Arrows Tesla Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Arrows

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Hog Rider Mega Knight
Bats
Hog Rider Mega Knight Bomber Mini P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Hog Rider Archers Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bomber Bats Archers Arrows Hog Rider Mega Knight
Hog Rider
Bats Arrows Bomber Archers Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Bomber Archers Arrows Mini P.E.K.K.A Hog Rider

Defense Synergies 1 12

Bomber
Bats Tesla Mini P.E.K.K.A
Bats
Bomber Tesla Mini P.E.K.K.A Mega Knight
Archers
Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Bomber Bats Archers Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Archers Arrows Tesla
Hog Rider
Mega Knight
Arrows Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Mini P.E.K.K.A Bomber Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bomber Bats Archers
Tesla Mini P.E.K.K.A Bomber Bats Mega Knight
Bomber Arrows Mini P.E.K.K.A Mega Knight
Arrows Bomber Bats Archers Tesla Mega Knight
Bats Tesla Archers Arrows
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A
Bomber Archers Tesla Mini P.E.K.K.A Mega Knight
Bats Archers Bomber Arrows Tesla Mega Knight
Arrows Tesla Bats Archers
Tesla Mini P.E.K.K.A Mega Knight Bomber Bats
Bomber Mega Knight Bats Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bomber Bats Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Bomber Bats Archers
Arrows Bomber Bats Archers Tesla Mega Knight
Mini P.E.K.K.A Tesla
Bomber Mega Knight Bats Archers Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Tesla
Bomber Archers Arrows Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla
Tesla Mini P.E.K.K.A Mega Knight
Arrows Bats Archers Tesla
Mini P.E.K.K.A Bats Archers Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Mini P.E.K.K.A
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Tesla
Bomber Archers Tesla Mega Knight
Tesla Bomber Bats Archers Mini P.E.K.K.A
Bats Arrows Mega Knight Bomber Archers Tesla Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Bats
Bomber Archers Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows
Archers Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Archers Arrows
Bats
Mini P.E.K.K.A
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Archers
Archers Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Bomber
Arrows
Mega Knight
Bats
Bats
Mega Knight

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