My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblin Gang Furnace Goblin Barrel Goblin Drill
Zap
Goblin Gang Furnace Goblin Barrel Goblin Drill Goblin Giant
Barbarian Barrel
Knight Goblin Gang Furnace Goblin Barrel Goblin Drill Ice Wizard
The Log
Goblin Gang Furnace Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Furnace Goblin Barrel Goblin Drill
Arrows
Goblin Gang Furnace Goblin Barrel Goblin Drill
Royal Delivery
Knight Goblin Gang Goblin Barrel Goblin Drill Ice Wizard
Fireball
Goblin Gang Furnace Goblin Barrel Goblin Drill Ice Wizard
Poison
Goblin Gang Furnace Goblin Drill Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Ice Wizard Furnace Goblin Drill Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Furnace Goblin Drill Ice Wizard
Goblin Gang
Knight Goblin Barrel Goblin Drill Goblin Giant
Furnace
Knight Goblin Barrel Goblin Giant
Rocket
Goblin Barrel
Knight Goblin Gang Furnace Goblin Drill Goblin Giant Ice Wizard
Goblin Drill
Knight Goblin Gang Goblin Barrel
Goblin Giant
Goblin Gang Furnace Goblin Barrel Ice Wizard
Ice Wizard
Knight Goblin Barrel Goblin Giant

Defense Synergies 2 7

Knight
Goblin Gang Ice Wizard Furnace
Goblin Gang
Knight Furnace Goblin Drill Ice Wizard
Furnace
Knight Goblin Gang Goblin Drill Ice Wizard
Rocket
Goblin Barrel
Goblin Drill
Goblin Gang Furnace Ice Wizard
Goblin Giant
Ice Wizard
Knight Goblin Gang Furnace Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Giant
Knight Goblin Gang Furnace Goblin Drill Ice Wizard
Goblin Gang Furnace Rocket Knight Goblin Drill Ice Wizard
Knight Goblin Gang Furnace Goblin Drill Ice Wizard
Rocket
Goblin Gang Furnace Ice Wizard
Furnace Rocket Goblin Gang Ice Wizard
Rocket Goblin Giant
Goblin Gang Furnace Goblin Drill Ice Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Knight Furnace Goblin Drill Goblin Giant
Goblin Gang Furnace Ice Wizard
Furnace Goblin Drill Knight Goblin Gang Rocket Ice Wizard
Rocket Goblin Gang Furnace Goblin Drill
Knight Goblin Gang Furnace Goblin Drill
Rocket Goblin Gang Furnace Goblin Drill
Knight Goblin Gang Furnace Goblin Drill
Knight Goblin Gang Furnace Goblin Drill Ice Wizard
Furnace Goblin Drill Knight Ice Wizard
Goblin Drill
Goblin Gang Knight Furnace Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace
Knight Goblin Gang Rocket
Goblin Gang Knight Furnace Rocket Goblin Giant
Goblin Gang Rocket Knight Goblin Giant
Knight Goblin Gang Goblin Drill Goblin Giant
Furnace Rocket Goblin Gang Goblin Giant Ice Wizard
Goblin Gang Rocket Knight Furnace Goblin Giant Ice Wizard
Knight Goblin Giant
Rocket Knight
Goblin Gang Goblin Drill Goblin Giant
Knight
Rocket Goblin Giant
Rocket Knight Goblin Gang Goblin Giant
Furnace
Goblin Gang Knight Furnace Rocket Goblin Drill Goblin Giant
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Goblin Drill
Ice Wizard
Rocket Goblin Drill Goblin Giant
Knight Rocket
Rocket Furnace
Furnace Rocket Goblin Giant Ice Wizard
Furnace
Ice Wizard
Rocket Goblin Gang
Rocket Knight
Rocket
Rocket Knight
Rocket
Furnace
Rocket Furnace Goblin Drill
Furnace Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Goblin Drill
Furnace Ice Wizard
Ice Wizard
Rocket
Furnace Ice Wizard
Rocket
Rocket
Rocket
Rocket
Goblin Gang Rocket
Rocket Ice Wizard
Knight Goblin Gang Rocket
Rocket
Goblin Gang Rocket
Rocket
Rocket Goblin Giant

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