My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Tesla Barbarians Valkyrie Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Tesla Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Witch
Fireball
Tesla Barbarians Hog Rider Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Tesla Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Hog Rider Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Tesla
Barbarians
Hog Rider
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Arrows Valkyrie Barbarians Wizard Witch Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Wizard Witch

Defense Synergies 1 9

Arrows
Mega Knight Tesla Barbarians Valkyrie
Tesla
Arrows Valkyrie Wizard
Barbarians
Arrows
Valkyrie
Arrows Tesla Wizard Witch
Hog Rider
Wizard
Tesla Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Barbarians Tesla Valkyrie Witch Mega Knight
Tesla Barbarians Witch Mega Knight Valkyrie
Tesla Barbarians Witch Valkyrie Mega Knight
Arrows Barbarians Valkyrie Mega Knight
Arrows Tesla Valkyrie Mega Knight
Tesla Arrows Wizard Witch
Arrows Tesla Barbarians Valkyrie Mega Knight
Tesla Barbarians Witch
Tesla Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Arrows Tesla Wizard Mega Knight
Arrows Tesla Wizard Witch
Tesla Barbarians Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Arrows Tesla Barbarians Witch
Barbarians Tesla Mega Knight
Barbarians Tesla Mega Knight
Tesla Barbarians Wizard Mega Knight Arrows Valkyrie Witch
Arrows Tesla Mega Knight Barbarians Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Tesla Barbarians Mega Knight
Barbarians Tesla
Valkyrie Wizard Mega Knight Arrows Tesla Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Tesla Witch
Arrows Tesla Valkyrie Wizard Mega Knight
Barbarians Mega Knight Valkyrie Witch
Valkyrie Mega Knight Tesla Barbarians
Barbarians Tesla Valkyrie Witch Mega Knight
Arrows Wizard Tesla Witch
Tesla Barbarians Valkyrie Witch
Mega Knight Tesla Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Witch
Witch Tesla Barbarians
Mega Knight Tesla Barbarians Valkyrie Witch
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mega Knight Tesla Valkyrie Wizard Witch
Wizard Tesla Barbarians Valkyrie Witch Mega Knight
Tesla Barbarians Witch Valkyrie
Arrows Valkyrie Mega Knight Tesla Barbarians Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Valkyrie Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Barbarians Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight

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