My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Lumberjack Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Wizard Lumberjack
The Log
Barbarians Elixir Golem Lumberjack
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Valkyrie Wizard Lumberjack Mother Witch
Fireball
Barbarians Elixir Golem Wizard Lumberjack Mother Witch
Poison
Barbarians Elixir Golem Wizard Mother Witch
Lightning
Valkyrie Wizard Lumberjack Mother Witch Archer Queen
Rocket
Barbarians Valkyrie Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Valkyrie Lumberjack Mother Witch Barbarians Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Valkyrie Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lumberjack Mother Witch
Barbarians
Elixir Golem
Arrows Wizard Lumberjack Mother Witch
Valkyrie
Lumberjack Wizard Mother Witch Archer Queen
Wizard
Elixir Golem Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Elixir Golem Wizard
Mother Witch
Arrows Elixir Golem Valkyrie
Archer Queen
Valkyrie

Defense Synergies 0 10

Arrows
Barbarians Valkyrie Lumberjack Mother Witch
Barbarians
Arrows
Elixir Golem
Valkyrie
Arrows Wizard Lumberjack Mother Witch Archer Queen
Wizard
Valkyrie Lumberjack
Lumberjack
Arrows Valkyrie Wizard Mother Witch
Mother Witch
Arrows Valkyrie Lumberjack
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Lumberjack Valkyrie
Barbarians Lumberjack Valkyrie
Barbarians Lumberjack Valkyrie
Arrows Barbarians Valkyrie Lumberjack
Arrows Valkyrie Lumberjack Mother Witch
Arrows Wizard
Arrows Barbarians Valkyrie
Barbarians Lumberjack Archer Queen
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Mother Witch Arrows Wizard Lumberjack
Arrows Wizard
Barbarians Lumberjack Valkyrie Wizard
Valkyrie Wizard Arrows Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Wizard Arrows Valkyrie Lumberjack
Arrows Barbarians Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Barbarians Lumberjack Mother Witch
Barbarians Lumberjack
Valkyrie Wizard Arrows Barbarians Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Barbarians Lumberjack Valkyrie
Valkyrie Lumberjack Barbarians
Barbarians Valkyrie Lumberjack
Arrows Wizard Mother Witch
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie
Barbarians
Barbarians Valkyrie Lumberjack
Arrows Barbarians Valkyrie Archer Queen
Barbarians Valkyrie Wizard Lumberjack
Wizard Barbarians Valkyrie
Barbarians Valkyrie Lumberjack Archer Queen
Arrows Valkyrie Barbarians Wizard Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard Archer Queen
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Mother Witch
Arrows Wizard
Arrows Barbarians
Arrows Mother Witch Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Mother Witch
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Barbarians
Arrows Wizard Archer Queen
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows Archer Queen
Archer Queen
Archer Queen
Archer Queen
Archer Queen

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