My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

The Log Miner Ice Wizard Bandit Fisherman Phoenix Magic Archer Lumberjack Ram Rider Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Barbarians
Zap
Bats Firecracker X-Bow
Barbarian Barrel
Firecracker Tesla Barbarians X-Bow
The Log
Firecracker Barbarians X-Bow
Earthquake
Firecracker Tesla Barbarians X-Bow
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians
Fireball
Firecracker Tesla Barbarians X-Bow
Poison
Bats Firecracker Barbarians X-Bow
Lightning
Tesla X-Bow
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Tesla Barbarians X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Rage X-Bow
Firecracker
Bats X-Bow Mega Knight
Tesla
Barbarians
Rage
Bats
X-Bow
The Log Bats Firecracker
The Log
X-Bow Mega Knight
Mega Knight
Bats Firecracker The Log

Defense Synergies 4 9

Bats
Firecracker Tesla X-Bow The Log Mega Knight
Firecracker
The Log Bats Tesla X-Bow Mega Knight
Tesla
X-Bow The Log Bats Firecracker
Barbarians
Rage
X-Bow
Tesla The Log Bats Firecracker
The Log
Firecracker Tesla X-Bow Bats Mega Knight
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla X-Bow The Log
Barbarians Bats Firecracker Tesla X-Bow The Log Mega Knight
Tesla Barbarians Mega Knight Bats
Tesla Barbarians Bats Firecracker Mega Knight
Firecracker Barbarians X-Bow The Log Mega Knight
The Log Bats Firecracker Tesla X-Bow Mega Knight
Bats Tesla Firecracker X-Bow
Tesla Barbarians X-Bow The Log Mega Knight
Tesla Barbarians X-Bow
Firecracker Tesla Barbarians Mega Knight
Bats Barbarians Firecracker Tesla X-Bow The Log Mega Knight
Tesla Bats Firecracker
Tesla Barbarians Mega Knight Bats X-Bow The Log
Mega Knight Bats Firecracker Tesla Barbarians X-Bow The Log
Barbarians Tesla X-Bow Mega Knight
Barbarians Tesla X-Bow The Log Mega Knight
Tesla Barbarians Mega Knight Bats Firecracker X-Bow
Tesla Mega Knight Bats Firecracker Barbarians X-Bow The Log
The Log Bats Firecracker Tesla Barbarians Mega Knight
Barbarians Tesla
Mega Knight Bats Firecracker Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla X-Bow
Firecracker Tesla X-Bow The Log Mega Knight
Barbarians Mega Knight Bats The Log
Mega Knight Bats Tesla Barbarians X-Bow The Log
Barbarians Tesla Mega Knight
Firecracker Bats Tesla
Bats Tesla Barbarians
Mega Knight Tesla Barbarians
Mega Knight Bats Firecracker Barbarians X-Bow The Log
Tesla Barbarians
Mega Knight Bats Tesla Barbarians
Mega Knight Barbarians The Log
Barbarians Mega Knight Tesla
Firecracker Tesla Barbarians Mega Knight
Tesla Barbarians Bats Firecracker X-Bow The Log
Bats Mega Knight Firecracker Tesla Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
Firecracker Barbarians The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
X-Bow The Log Firecracker
The Log Firecracker X-Bow
Bats X-Bow
Firecracker X-Bow The Log
Firecracker
Firecracker The Log
Firecracker X-Bow
Firecracker X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log Mega Knight
Bats
Firecracker X-Bow The Log Mega Knight
Firecracker X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log
Barbarians X-Bow The Log
Firecracker The Log Mega Knight
Firecracker X-Bow The Log
X-Bow The Log Mega Knight
Firecracker X-Bow The Log
Bats Firecracker X-Bow
Bats Firecracker
X-Bow The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Barbarians X-Bow
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker X-Bow The Log Mega Knight

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