My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Barbarians Mega Minion Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Barbarians Graveyard
The Log
Barbarians Mini P.E.K.K.A Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Inferno Dragon Graveyard
Fireball
Barbarians Mega Minion Inferno Dragon
Poison
Barbarians Mega Minion Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Earthquake Mini P.E.K.K.A Inferno Dragon Golden Knight Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Earthquake Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Mega Minion Earthquake Mini P.E.K.K.A
Barbarians
Mega Minion
Arrows Graveyard
Earthquake
Arrows Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Arrows Earthquake Graveyard
Inferno Dragon
Graveyard
Arrows Mega Minion Earthquake Mini P.E.K.K.A Golden Knight
Golden Knight
Graveyard

Defense Synergies 0 6

Arrows
Barbarians Mega Minion Mini P.E.K.K.A Golden Knight
Barbarians
Arrows
Mega Minion
Arrows Golden Knight
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Earthquake
Inferno Dragon
Graveyard
Golden Knight
Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Golden Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Mega Minion
Barbarians Mini P.E.K.K.A Mega Minion Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Mega Minion
Arrows Barbarians Earthquake Mini P.E.K.K.A
Arrows Mega Minion Earthquake
Mega Minion Inferno Dragon Arrows
Earthquake Arrows Barbarians Golden Knight
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A
Barbarians Arrows Mega Minion Earthquake
Arrows Mega Minion Inferno Dragon
Barbarians Mini P.E.K.K.A Earthquake
Arrows Barbarians Mega Minion Earthquake Mini P.E.K.K.A Golden Knight
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Arrows Mini P.E.K.K.A
Arrows Barbarians Mega Minion Golden Knight
Arrows Earthquake Barbarians Mega Minion Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Barbarians Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows
Mini P.E.K.K.A Barbarians Mega Minion
Mini P.E.K.K.A Barbarians Inferno Dragon
Barbarians Mega Minion Mini P.E.K.K.A Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion Mini P.E.K.K.A Golden Knight
Arrows Barbarians
Barbarians Mini P.E.K.K.A Golden Knight
Barbarians
Barbarians Mega Minion Mini P.E.K.K.A Inferno Dragon Golden Knight
Arrows Barbarians Mega Minion Earthquake Mini P.E.K.K.A Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Golden Knight
Arrows Golden Knight
Earthquake Arrows
Earthquake Arrows Barbarians
Arrows Earthquake
Arrows Mega Minion
Arrows Earthquake
Arrows Earthquake
Arrows Golden Knight
Mini P.E.K.K.A
Arrows Earthquake Golden Knight
Arrows
Earthquake Golden Knight
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Golden Knight
Earthquake Arrows
Arrows Earthquake
Mini P.E.K.K.A
Arrows Mega Minion Earthquake Mini P.E.K.K.A
Arrows Earthquake Golden Knight
Earthquake
Arrows
Earthquake Arrows Barbarians
Arrows Earthquake
Mega Minion Inferno Dragon
Arrows Earthquake Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Arrows
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Barbarians
Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A
Arrows Earthquake
Arrows
Mega Minion
Golden Knight
Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: