My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Flying Machine Ram Rider
Zap
Firecracker Flying Machine Ram Rider
Barbarian Barrel
Firecracker Barbarians Electro Wizard
The Log
Firecracker Barbarians Mini P.E.K.K.A Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Flying Machine Electro Wizard Ram Rider
Fireball
Firecracker Barbarians Flying Machine Electro Wizard Ram Rider
Poison
Firecracker Barbarians Flying Machine Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Flying Machine Poison Electro Wizard Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Ram Rider
Firecracker
Mini P.E.K.K.A Flying Machine Ram Rider
Barbarians
Mini P.E.K.K.A
Arrows Firecracker Electro Wizard Ram Rider
Flying Machine
Firecracker Ram Rider
Poison
Ram Rider
Electro Wizard
Mini P.E.K.K.A Ram Rider
Ram Rider
Arrows Firecracker Mini P.E.K.K.A Flying Machine Poison Electro Wizard

Defense Synergies 1 9

Arrows
Barbarians Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Flying Machine Electro Wizard
Barbarians
Arrows
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Ram Rider
Flying Machine
Firecracker Electro Wizard
Poison
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Flying Machine Poison Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Firecracker Flying Machine Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider Electro Wizard
Barbarians Mini P.E.K.K.A Firecracker Electro Wizard Ram Rider
Arrows Firecracker Barbarians Mini P.E.K.K.A Poison
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard Ram Rider Arrows Firecracker Flying Machine Poison
Arrows Barbarians Flying Machine Poison Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A
Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Poison Electro Wizard Arrows Firecracker Flying Machine Ram Rider
Arrows Firecracker Flying Machine Poison Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Flying Machine Electro Wizard Ram Rider
Arrows Firecracker Barbarians Mini P.E.K.K.A Poison Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider
Barbarians Arrows Firecracker Mini P.E.K.K.A Poison Electro Wizard
Arrows Firecracker Barbarians Flying Machine Electro Wizard Ram Rider
Arrows Poison Firecracker Barbarians Flying Machine Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider
Arrows Firecracker Barbarians Mini P.E.K.K.A Flying Machine Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Firecracker Mini P.E.K.K.A Flying Machine
Barbarians Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Barbarians Electro Wizard Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Arrows Firecracker Poison Flying Machine Electro Wizard Ram Rider
Mini P.E.K.K.A Barbarians Flying Machine Electro Wizard Ram Rider
Mini P.E.K.K.A Barbarians
Electro Wizard Firecracker Barbarians Mini P.E.K.K.A Flying Machine Poison
Barbarians
Barbarians Mini P.E.K.K.A Flying Machine
Arrows Barbarians Poison Electro Wizard
Barbarians Mini P.E.K.K.A Ram Rider
Firecracker Barbarians Flying Machine
Barbarians Electro Wizard Firecracker Mini P.E.K.K.A Flying Machine Poison
Arrows Poison Firecracker Barbarians Mini P.E.K.K.A Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Flying Machine
Arrows Firecracker Poison Flying Machine Electro Wizard Ram Rider
Arrows Flying Machine Poison
Arrows Firecracker Barbarians Flying Machine Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Flying Machine Ram Rider
Arrows Firecracker Flying Machine Poison
Arrows Poison Firecracker Flying Machine Ram Rider
Arrows Poison Firecracker Flying Machine Ram Rider
Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Arrows Flying Machine Electro Wizard Ram Rider
Poison Arrows Firecracker Flying Machine
Flying Machine Poison Firecracker
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Arrows Firecracker Flying Machine Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Flying Machine Poison Electro Wizard
Arrows Firecracker Flying Machine Poison
Poison
Arrows Poison
Arrows Barbarians Flying Machine Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Flying Machine Electro Wizard Ram Rider
Arrows Flying Machine Poison Ram Rider
Poison Arrows Firecracker
Poison Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine Poison
Mini P.E.K.K.A
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Electro Wizard Barbarians Flying Machine
Poison Arrows Firecracker Flying Machine Electro Wizard Ram Rider
Arrows
Poison Firecracker Mini P.E.K.K.A Flying Machine Electro Wizard
Arrows Firecracker Flying Machine Poison
Arrows Poison
Firecracker Flying Machine
Firecracker Flying Machine Poison Electro Wizard
Firecracker Flying Machine Poison Electro Wizard
Poison Firecracker Flying Machine Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: