My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Barbarians Hog Rider Zappies
Zap
Bomber Zappies
Barbarian Barrel
Bomber Barbarians Zappies Giant Skeleton
The Log
Bomber Barbarians Hog Rider Zappies Giant Skeleton
Earthquake
Bomber Barbarians Hog Rider Zappies
Arrows
Bomber Zappies
Royal Delivery
Bomber Barbarians Hog Rider Zappies Giant Skeleton
Fireball
Bomber Barbarians Hog Rider Zappies
Poison
Bomber Barbarians Zappies
Lightning
Archer Queen
Rocket
Barbarians Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Hog Rider Zappies Barbarians Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Arrows
Fireball Hog Rider Giant Skeleton
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Archer Queen
Hog Rider
Arrows Fireball Bomber Barbarians Zappies Giant Skeleton Archer Queen
Zappies
Hog Rider Giant Skeleton
Giant Skeleton
Bomber Arrows Hog Rider Zappies Archer Queen
Archer Queen
Fireball Hog Rider Giant Skeleton

Defense Synergies 0 6

Bomber
Arrows
Barbarians Fireball Giant Skeleton
Barbarians
Arrows Zappies
Fireball
Arrows Zappies
Hog Rider
Zappies
Barbarians Fireball Giant Skeleton
Giant Skeleton
Arrows Zappies
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Zappies
Barbarians Bomber Zappies
Barbarians Bomber Zappies Giant Skeleton
Barbarians Bomber Zappies
Bomber Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Bomber Zappies
Arrows Fireball Zappies
Arrows Barbarians Fireball Giant Skeleton
Barbarians Zappies Archer Queen
Bomber Barbarians Zappies Giant Skeleton
Barbarians Bomber Arrows Fireball Zappies Giant Skeleton
Arrows Fireball Zappies
Barbarians Bomber Fireball Zappies Giant Skeleton
Bomber Fireball Arrows Barbarians Zappies
Barbarians Zappies
Barbarians Fireball Zappies
Barbarians Bomber Arrows Fireball Zappies
Arrows Fireball Bomber Barbarians Zappies
Arrows Bomber Barbarians Fireball Zappies Giant Skeleton
Barbarians Zappies
Bomber Arrows Barbarians Fireball Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Zappies Giant Skeleton
Fireball Bomber Arrows
Barbarians Zappies Giant Skeleton
Giant Skeleton Barbarians Fireball Zappies
Barbarians Giant Skeleton Zappies
Arrows Fireball Zappies
Barbarians Fireball Zappies Giant Skeleton
Giant Skeleton Barbarians Zappies
Giant Skeleton Barbarians Fireball Zappies
Barbarians Zappies
Barbarians Zappies Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton Archer Queen
Barbarians Giant Skeleton Fireball Zappies
Bomber Barbarians Fireball Zappies
Barbarians Zappies Bomber Fireball Giant Skeleton Archer Queen
Arrows Bomber Barbarians Fireball Zappies Giant Skeleton Archer Queen
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Bomber Fireball Arrows
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows Archer Queen
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Zappies
Fireball
Bomber Arrows Fireball
Arrows Fireball Zappies
Giant Skeleton
Arrows Fireball
Barbarians Fireball Zappies
Fireball Arrows Zappies Archer Queen
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball Giant Skeleton Archer Queen
Archer Queen
Fireball Zappies Giant Skeleton Archer Queen
Fireball Zappies Archer Queen
Fireball Giant Skeleton Archer Queen

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