My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram Goblin Barrel Clone
Giant Snowball
Bomber Minions Barbarians Battle Ram Goblin Barrel Clone
Zap
Bomber Minions Battle Ram Goblin Barrel Clone
Barbarian Barrel
Bomber Barbarians Battle Ram Goblin Barrel Clone
The Log
Bomber Barbarians Mini P.E.K.K.A Battle Ram Goblin Barrel Clone
Earthquake
Bomber Barbarians Goblin Barrel Clone
Arrows
Bomber Minions Goblin Barrel Clone
Royal Delivery
Bomber Minions Barbarians Mini P.E.K.K.A Battle Ram Goblin Barrel Clone
Fireball
Bomber Minions Barbarians Battle Ram Goblin Barrel Clone
Poison
Bomber Minions Barbarians Clone
Lightning
Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Goblin Barrel Clone Mini P.E.K.K.A Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Battle Ram
Minions
Bomber Mini P.E.K.K.A Battle Ram Clone
Barbarians
Mini P.E.K.K.A
Bomber Minions The Log
Battle Ram
The Log Bomber Minions Goblin Barrel
Goblin Barrel
Battle Ram Clone
Clone
Minions Goblin Barrel
The Log
Battle Ram Mini P.E.K.K.A

Defense Synergies 1 3

Bomber
Mini P.E.K.K.A The Log
Minions
The Log
Barbarians
Mini P.E.K.K.A
The Log Bomber
Battle Ram
Goblin Barrel
Clone
The Log
Mini P.E.K.K.A Bomber Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions The Log
Barbarians Mini P.E.K.K.A Bomber Minions The Log
Barbarians Mini P.E.K.K.A Bomber Minions
Barbarians Mini P.E.K.K.A Bomber Minions
Bomber Barbarians Mini P.E.K.K.A The Log
The Log Bomber Minions
Minions
Barbarians The Log
Barbarians Mini P.E.K.K.A Minions
Bomber Barbarians Mini P.E.K.K.A
Minions Barbarians Bomber The Log
Minions
Barbarians Mini P.E.K.K.A Bomber Minions The Log
Bomber Minions Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A The Log
Barbarians Bomber Minions Mini P.E.K.K.A
Bomber Minions Barbarians The Log
The Log Bomber Minions Barbarians
Barbarians Mini P.E.K.K.A
Bomber Minions Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log
Barbarians Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Barbarians The Log
Barbarians Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Minions Barbarians
Mini P.E.K.K.A Barbarians
Minions Barbarians Mini P.E.K.K.A The Log
Barbarians
Minions Barbarians Mini P.E.K.K.A
Barbarians The Log
Barbarians Mini P.E.K.K.A
Bomber Barbarians
Barbarians Bomber Minions Mini P.E.K.K.A The Log
Minions Bomber Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Bomber The Log
Minions
Bomber The Log
The Log
The Log
Minions Mini P.E.K.K.A
The Log
The Log
Minions
The Log
Bomber The Log
The Log
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log
Bomber The Log
Minions The Log
The Log
Barbarians The Log
The Log Bomber
The Log
The Log
The Log
Minions
Mini P.E.K.K.A
Bomber The Log
The Log
Minions Barbarians
The Log
Mini P.E.K.K.A
The Log Bomber
Minions The Log
The Log

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