My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Battle Ram Barbarian Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Elixir Golem Battle Ram Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Royal Hogs
Giant Snowball
Goblins Battle Ram Royal Hogs
Zap
Goblins Battle Ram Royal Hogs
Barbarian Barrel
Goblins Elixir Golem Battle Ram Royal Hogs Barbarian Hut
The Log
Goblins Elixir Golem Battle Ram Royal Hogs Barbarian Hut
Earthquake
Elixir Golem Royal Hogs Barbarian Hut
Arrows
Goblins Royal Hogs
Royal Delivery
Goblins Elixir Golem Battle Ram Royal Hogs Mother Witch
Fireball
Elixir Golem Battle Ram Royal Hogs Barbarian Hut Mother Witch
Poison
Elixir Golem Royal Hogs Barbarian Hut Mother Witch
Lightning
Ice Golem Battle Ram Barbarian Hut Mother Witch
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Battle Ram Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Barbarian Barrel Elixir Golem Battle Ram Mother Witch Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Barbarian Barrel Elixir Golem

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Battle Ram
Ice Golem
Battle Ram Goblins Royal Hogs Barbarian Hut Barbarian Barrel Mother Witch
Elixir Golem
Barbarian Hut Barbarian Barrel Mother Witch
Battle Ram
Ice Golem Goblins Royal Hogs Barbarian Hut Barbarian Barrel Mother Witch
Royal Hogs
Mother Witch Ice Golem Battle Ram Barbarian Hut Barbarian Barrel
Barbarian Hut
Ice Golem Elixir Golem Battle Ram Royal Hogs Barbarian Barrel Mother Witch
Barbarian Barrel
Ice Golem Elixir Golem Battle Ram Royal Hogs Barbarian Hut
Mother Witch
Royal Hogs Ice Golem Elixir Golem Battle Ram Barbarian Hut

Defense Synergies 0 8

Goblins
Ice Golem Barbarian Barrel
Ice Golem
Goblins Barbarian Hut Barbarian Barrel Mother Witch
Elixir Golem
Battle Ram
Royal Hogs
Barbarian Hut
Ice Golem Barbarian Barrel Mother Witch
Barbarian Barrel
Goblins Ice Golem Barbarian Hut Mother Witch
Mother Witch
Ice Golem Barbarian Hut Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Barbarian Barrel
Barbarian Hut Goblins
Barbarian Hut Goblins
Barbarian Hut Goblins
Barbarian Barrel
Barbarian Barrel Goblins Mother Witch
Barbarian Hut
Barbarian Hut Ice Golem Barbarian Barrel
Barbarian Hut Goblins
Goblins Ice Golem Barbarian Barrel
Goblins Mother Witch Ice Golem Barbarian Barrel
Barbarian Hut
Barbarian Hut
Barbarian Hut Goblins Barbarian Barrel
Barbarian Hut
Barbarian Hut
Barbarian Hut Goblins
Goblins Barbarian Hut Barbarian Barrel
Barbarian Barrel Ice Golem Barbarian Hut Mother Witch
Barbarian Hut
Goblins Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Ice Golem Barbarian Barrel
Ice Golem Barbarian Barrel
Goblins Ice Golem Barbarian Hut
Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Hut
Mother Witch Ice Golem
Goblins Ice Golem Barbarian Hut
Barbarian Hut
Goblins Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Hut
Ice Golem Barbarian Hut
Barbarian Hut
Goblins Ice Golem Barbarian Hut Barbarian Barrel
Ice Golem Barbarian Hut Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Barrel
Barbarian Hut Barbarian Barrel
Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Barrel
Mother Witch Ice Golem
Ice Golem Barbarian Hut Barbarian Barrel
Goblins
Barbarian Barrel
Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Hut Barbarian Barrel
Barbarian Hut Barbarian Barrel
Barbarian Hut Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mother Witch
Barbarian Hut Barbarian Barrel
Ice Golem Mother Witch Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Golem Mother Witch
Barbarian Hut Barbarian Barrel
Barbarian Barrel
Ice Golem
Barbarian Barrel

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