My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Furnace Barbarian Hut Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Dark Prince Goblin Drill
Giant Snowball
Spear Goblins Royal Recruits Furnace Goblin Drill
Zap
Spear Goblins Furnace Dark Prince Goblin Drill
Barbarian Barrel
Spear Goblins Royal Recruits Furnace Barbarian Hut Dark Prince Goblin Drill Ice Wizard
The Log
Spear Goblins Royal Recruits Furnace Barbarian Hut Dark Prince Goblin Drill
Earthquake
Spear Goblins Furnace Barbarian Hut Goblin Drill
Arrows
Spear Goblins Royal Recruits Furnace Goblin Drill
Royal Delivery
Spear Goblins Royal Recruits Dark Prince Goblin Drill Ice Wizard
Fireball
Furnace Barbarian Hut Goblin Drill Ice Wizard
Poison
Spear Goblins Royal Recruits Furnace Barbarian Hut Goblin Drill Ice Wizard
Lightning
Furnace Barbarian Hut Dark Prince Ice Wizard
Rocket
Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Dark Prince Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Ice Wizard Furnace Dark Prince Goblin Drill Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Earthquake Ice Wizard Furnace

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Royal Recruits Earthquake Furnace Dark Prince Goblin Drill
Royal Recruits
Spear Goblins Furnace
Earthquake
Spear Goblins Furnace Barbarian Hut Dark Prince
Furnace
Spear Goblins Royal Recruits Earthquake Barbarian Hut Dark Prince
Barbarian Hut
Spear Goblins Earthquake Furnace Dark Prince Ice Wizard
Dark Prince
Spear Goblins Earthquake Furnace Barbarian Hut Goblin Drill Ice Wizard
Goblin Drill
Spear Goblins Dark Prince
Ice Wizard
Barbarian Hut Dark Prince

Defense Synergies 0 16

Spear Goblins
Earthquake Barbarian Hut Dark Prince Goblin Drill Ice Wizard
Royal Recruits
Ice Wizard
Earthquake
Spear Goblins Furnace Barbarian Hut Ice Wizard
Furnace
Earthquake Barbarian Hut Dark Prince Goblin Drill Ice Wizard
Barbarian Hut
Spear Goblins Earthquake Furnace Ice Wizard
Dark Prince
Spear Goblins Furnace Ice Wizard
Goblin Drill
Spear Goblins Furnace Ice Wizard
Ice Wizard
Spear Goblins Royal Recruits Earthquake Furnace Barbarian Hut Dark Prince Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Spear Goblins Royal Recruits
Barbarian Hut Royal Recruits Furnace Dark Prince Goblin Drill Ice Wizard
Furnace Barbarian Hut Royal Recruits Dark Prince Goblin Drill Ice Wizard
Royal Recruits Barbarian Hut Furnace Dark Prince Goblin Drill Ice Wizard
Royal Recruits Earthquake Dark Prince
Spear Goblins Earthquake Furnace Dark Prince Ice Wizard
Furnace Spear Goblins Barbarian Hut Ice Wizard
Earthquake Barbarian Hut Royal Recruits
Barbarian Hut Royal Recruits Furnace Goblin Drill Ice Wizard
Spear Goblins Royal Recruits Dark Prince Ice Wizard
Ice Wizard Spear Goblins Royal Recruits Earthquake Furnace Dark Prince Goblin Drill
Spear Goblins Furnace Barbarian Hut Ice Wizard
Royal Recruits Furnace Barbarian Hut Goblin Drill Earthquake Dark Prince Ice Wizard
Barbarian Hut Royal Recruits Earthquake Furnace Dark Prince Goblin Drill
Royal Recruits Barbarian Hut Furnace Goblin Drill
Barbarian Hut Royal Recruits Furnace Goblin Drill
Barbarian Hut Royal Recruits Furnace Dark Prince Goblin Drill
Spear Goblins Royal Recruits Furnace Barbarian Hut Dark Prince Goblin Drill Ice Wizard
Earthquake Furnace Goblin Drill Spear Goblins Royal Recruits Barbarian Hut Dark Prince Ice Wizard
Barbarian Hut Royal Recruits Goblin Drill
Royal Recruits Dark Prince Spear Goblins Earthquake Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Spear Goblins Furnace Dark Prince
Royal Recruits Spear Goblins Furnace Barbarian Hut Dark Prince
Royal Recruits Dark Prince Barbarian Hut
Royal Recruits Barbarian Hut Dark Prince Goblin Drill
Furnace Ice Wizard
Royal Recruits Dark Prince Spear Goblins Furnace Barbarian Hut Ice Wizard
Royal Recruits Barbarian Hut Dark Prince
Royal Recruits Spear Goblins Barbarian Hut Dark Prince
Royal Recruits Barbarian Hut Goblin Drill
Royal Recruits Dark Prince
Royal Recruits Dark Prince
Royal Recruits Dark Prince Barbarian Hut
Royal Recruits Furnace Barbarian Hut
Royal Recruits Spear Goblins Furnace Barbarian Hut Dark Prince Goblin Drill
Royal Recruits Earthquake Barbarian Hut Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Barbarian Hut Goblin Drill
Ice Wizard
Earthquake Barbarian Hut Goblin Drill
Earthquake Royal Recruits Barbarian Hut Dark Prince
Earthquake Furnace Dark Prince
Spear Goblins Furnace Ice Wizard
Earthquake Furnace
Earthquake Barbarian Hut Ice Wizard
Royal Recruits Earthquake Dark Prince
Earthquake Barbarian Hut
Earthquake
Earthquake Furnace Barbarian Hut
Earthquake Spear Goblins Furnace Barbarian Hut Goblin Drill
Earthquake Royal Recruits Furnace Barbarian Hut
Earthquake
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake Royal Recruits Barbarian Hut Goblin Drill
Earthquake Furnace Dark Prince Ice Wizard
Earthquake Ice Wizard
Furnace Ice Wizard
Earthquake
Earthquake
Earthquake Spear Goblins Royal Recruits Barbarian Hut Dark Prince
Ice Wizard
Dark Prince
Earthquake
Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Dark Prince

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