My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Dark Prince Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Barbarian Barrel Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Dark Prince Ram Rider
Giant Snowball
Goblins Bomber Witch Ram Rider
Zap
Goblins Bomber Dark Prince Witch Ram Rider
Barbarian Barrel
Goblins Bomber Elixir Golem Dark Prince Witch
The Log
Goblins Bomber Elixir Golem Dark Prince Witch Ram Rider
Earthquake
Bomber Elixir Golem Witch
Arrows
Goblins Bomber Witch
Royal Delivery
Goblins Bomber Elixir Golem Dark Prince Witch Ram Rider
Fireball
Bomber Elixir Golem Witch Ram Rider
Poison
Bomber Elixir Golem Witch
Lightning
Dark Prince Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Barbarian Barrel Earthquake Elixir Golem Dark Prince Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Barbarian Barrel Earthquake

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Elixir Golem Barbarian Barrel Dark Prince Ram Rider
Earthquake
Elixir Golem Barbarian Barrel Dark Prince Ram Rider
Elixir Golem
Earthquake Bomber Barbarian Barrel Witch
Barbarian Barrel
Bomber Earthquake Elixir Golem Dark Prince Ram Rider
Dark Prince
Bomber Earthquake Barbarian Barrel Witch Ram Rider
Witch
Elixir Golem Dark Prince Ram Rider
Ram Rider
Bomber Earthquake Barbarian Barrel Dark Prince Witch

Defense Synergies 0 8

Goblins
Bomber Barbarian Barrel
Bomber
Goblins Barbarian Barrel Dark Prince
Earthquake
Barbarian Barrel
Elixir Golem
Barbarian Barrel
Goblins Bomber Earthquake Dark Prince Witch
Dark Prince
Bomber Barbarian Barrel Witch
Witch
Barbarian Barrel Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Barbarian Barrel Ram Rider
Goblins Bomber Dark Prince Witch Ram Rider
Witch Ram Rider Goblins Bomber Dark Prince
Witch Goblins Bomber Dark Prince Ram Rider
Bomber Earthquake Barbarian Barrel Dark Prince
Barbarian Barrel Goblins Bomber Earthquake Dark Prince
Ram Rider Witch
Earthquake Barbarian Barrel Ram Rider
Witch Goblins
Goblins Bomber Barbarian Barrel Dark Prince
Goblins Witch Bomber Earthquake Barbarian Barrel Dark Prince Ram Rider
Witch Ram Rider
Bomber Earthquake Dark Prince Witch Ram Rider
Bomber Goblins Earthquake Barbarian Barrel Dark Prince Witch
Ram Rider
Ram Rider
Goblins Bomber Dark Prince Witch
Goblins Bomber Barbarian Barrel Dark Prince Witch Ram Rider
Earthquake Barbarian Barrel Witch Bomber Dark Prince Ram Rider
Ram Rider
Bomber Dark Prince Goblins Earthquake Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Dark Prince Witch
Bomber Barbarian Barrel
Goblins Dark Prince Witch Ram Rider
Dark Prince Barbarian Barrel Ram Rider
Dark Prince Witch Ram Rider
Witch Ram Rider
Dark Prince Goblins Witch Ram Rider
Dark Prince
Goblins Barbarian Barrel Dark Prince Witch
Witch
Dark Prince Witch
Dark Prince
Dark Prince Witch Ram Rider
Bomber Witch
Witch Goblins Bomber Barbarian Barrel Dark Prince
Bomber Earthquake Barbarian Barrel Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Ram Rider
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Dark Prince
Bomber Earthquake Barbarian Barrel Dark Prince
Witch Ram Rider
Bomber Earthquake Witch
Earthquake Barbarian Barrel Ram Rider
Ram Rider
Goblins
Earthquake Barbarian Barrel Dark Prince Ram Rider
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Bomber Barbarian Barrel Witch
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bomber
Bomber Earthquake Barbarian Barrel Dark Prince
Bomber Earthquake Barbarian Barrel Witch
Earthquake
Earthquake Barbarian Barrel
Earthquake Bomber Barbarian Barrel Dark Prince Witch
Witch
Earthquake Barbarian Barrel Witch Ram Rider
Witch Ram Rider
Barbarian Barrel
Witch
Witch
Bomber Earthquake
Earthquake
Earthquake Barbarian Barrel Dark Prince Witch
Witch Ram Rider
Barbarian Barrel
Dark Prince
Bomber Earthquake
Dark Prince
Witch
Witch
Barbarian Barrel Dark Prince Witch

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