My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Bandit Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Drill Bandit Night Witch
Giant Snowball
Battle Ram Goblin Drill Night Witch
Zap
Battle Ram Goblin Drill Bandit Night Witch
Barbarian Barrel
Heal Spirit Battle Ram Goblin Drill Bandit Night Witch
The Log
Heal Spirit Battle Ram Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Heal Spirit Goblin Drill Night Witch
Royal Delivery
Heal Spirit Battle Ram Goblin Drill Bandit Night Witch Mother Witch
Fireball
Battle Ram Goblin Drill Bandit Night Witch Mother Witch
Poison
Goblin Drill Night Witch Mother Witch
Lightning
Battle Ram Bandit Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Rage Goblin Drill Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Bandit Battle Ram Goblin Drill Night Witch Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Bandit Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Giant Goblin Drill Bandit Night Witch
Battle Ram
Bandit Heal Spirit Mother Witch
Giant
Rage Night Witch Heal Spirit Bandit Mother Witch
Rage
Giant Night Witch Mother Witch
Goblin Drill
Heal Spirit Bandit Mother Witch
Bandit
Battle Ram Heal Spirit Giant Goblin Drill
Night Witch
Giant Heal Spirit Rage
Mother Witch
Battle Ram Giant Rage Goblin Drill

Defense Synergies 0 2

Heal Spirit
Battle Ram
Giant
Rage
Goblin Drill
Mother Witch
Bandit
Night Witch
Mother Witch
Mother Witch
Goblin Drill Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Drill Bandit Night Witch
Goblin Drill Bandit Night Witch
Night Witch Goblin Drill Bandit
Bandit Night Witch Mother Witch
Night Witch
Bandit
Goblin Drill Night Witch
Bandit Night Witch
Mother Witch Goblin Drill Bandit Night Witch
Night Witch
Goblin Drill Night Witch Bandit
Goblin Drill Night Witch
Goblin Drill Bandit
Goblin Drill Bandit
Goblin Drill Night Witch
Goblin Drill Bandit Night Witch
Goblin Drill Bandit Mother Witch
Goblin Drill
Bandit Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit
Bandit
Bandit Night Witch
Goblin Drill Bandit Night Witch
Mother Witch
Bandit Night Witch
Bandit
Goblin Drill
Bandit Night Witch
Goblin Drill Night Witch
Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Bandit
Bandit
Goblin Drill Bandit
Mother Witch
Bandit
Night Witch
Bandit
Bandit
Bandit
Goblin Drill Bandit
Bandit
Night Witch
Bandit
Mother Witch
Night Witch
Goblin Drill
Mother Witch
Bandit
Bandit
Bandit
Night Witch Mother Witch
Night Witch
Bandit Night Witch
Bandit Night Witch
Bandit

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