My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Rascals Flying Machine Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Flying Machine Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Flying Machine Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Fire Spirit Archers Flying Machine Guards Balloon Princess
Zap
Fire Spirit Archers Flying Machine Guards Balloon Princess
Barbarian Barrel
Fire Spirit Archers Rascals Guards Princess
The Log
Fire Spirit Archers Rascals Guards Princess
Earthquake
Archers Guards
Arrows
Fire Spirit Archers Rascals Flying Machine Guards Princess
Royal Delivery
Fire Spirit Archers Rascals Flying Machine Guards Balloon Princess
Fireball
Archers Rascals Flying Machine Balloon Princess
Poison
Archers Rascals Flying Machine Guards Balloon Princess
Lightning
Balloon
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Guards Princess Flying Machine Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Archers
Arrows Balloon
Arrows
Balloon Archers
Rascals
Flying Machine Balloon
Flying Machine
Rascals Balloon
Guards
Balloon
Arrows Fire Spirit Archers Rascals Flying Machine Princess
Princess
Balloon

Defense Synergies 0 5

Fire Spirit
Archers
Rascals Guards
Arrows
Rascals
Archers Princess
Flying Machine
Guards
Guards
Archers Flying Machine Princess
Balloon
Princess
Rascals Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Rascals Flying Machine
Fire Spirit Archers Rascals
Rascals Guards
Arrows Princess
Arrows Fire Spirit Archers Rascals Flying Machine Guards
Fire Spirit Archers Arrows Rascals Flying Machine Princess
Arrows Rascals Flying Machine
Rascals Princess
Guards Fire Spirit Archers Rascals
Archers Guards Arrows Rascals Flying Machine Princess
Arrows Archers Rascals Flying Machine Princess
Fire Spirit Rascals Flying Machine Guards
Fire Spirit Arrows Rascals Guards Princess
Rascals
Rascals
Arrows Rascals
Fire Spirit Arrows Archers Rascals Flying Machine Guards
Arrows Fire Spirit Archers Rascals Flying Machine Guards Princess
Rascals Fire Spirit Archers Arrows Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Archers
Archers Arrows Flying Machine
Guards Rascals
Guards Rascals
Rascals Guards
Fire Spirit Arrows Archers Rascals Flying Machine Princess
Rascals Guards Archers Flying Machine
Rascals
Flying Machine
Guards
Rascals Flying Machine Guards
Arrows Guards
Rascals Guards
Archers Rascals Flying Machine Princess
Rascals Guards Archers Flying Machine
Arrows Archers Rascals Flying Machine Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rascals Flying Machine Guards
Arrows Flying Machine Princess
Arrows Flying Machine
Arrows Rascals Flying Machine Guards
Fire Spirit Arrows
Arrows Fire Spirit Flying Machine Princess
Fire Spirit Archers Arrows Flying Machine Princess
Arrows Fire Spirit Flying Machine Princess
Arrows Flying Machine
Fire Spirit Guards
Arrows Flying Machine Princess
Fire Spirit Archers Arrows Flying Machine Princess
Flying Machine Fire Spirit Princess
Arrows Flying Machine Princess
Princess Arrows Flying Machine
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Fire Spirit Archers Arrows Flying Machine Princess
Fire Spirit Arrows Flying Machine Princess
Arrows Princess
Arrows Flying Machine
Arrows Fire Spirit Princess
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Fire Spirit Archers Arrows Flying Machine Princess
Flying Machine Guards
Arrows
Arrows Princess
Arrows Princess
Fire Spirit Archers Flying Machine Guards Princess
Fire Spirit Archers Arrows Flying Machine Princess
Arrows
Rascals Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Flying Machine
Rascals Flying Machine Guards Princess
Flying Machine Princess
Flying Machine Princess

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