My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Baby Dragon Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Cannon Baby Dragon Balloon Fisherman
Zap
Cannon Balloon Fisherman
Barbarian Barrel
Electro Spirit Cannon Valkyrie
The Log
Electro Spirit Cannon Fisherman
Earthquake
Cannon
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Valkyrie Baby Dragon Balloon Fisherman
Fireball
Cannon Baby Dragon Balloon Fisherman
Poison
Cannon Balloon Fisherman
Lightning
Cannon Ice Golem Valkyrie Baby Dragon Balloon Fisherman
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem The Log Cannon Fisherman Valkyrie Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem The Log Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Cannon
Ice Golem
Balloon Baby Dragon
Valkyrie
Balloon Baby Dragon Fisherman
Baby Dragon
Ice Golem Valkyrie Balloon Fisherman
Balloon
Ice Golem Valkyrie Electro Spirit Baby Dragon The Log Fisherman
The Log
Balloon Fisherman
Fisherman
Valkyrie Baby Dragon Balloon The Log

Defense Synergies 2 13

Electro Spirit
Baby Dragon The Log Fisherman
Cannon
Ice Golem The Log Valkyrie Baby Dragon
Ice Golem
Cannon Baby Dragon The Log Fisherman
Valkyrie
Cannon Baby Dragon The Log Fisherman
Baby Dragon
Electro Spirit Cannon Ice Golem Valkyrie The Log
Balloon
The Log
Cannon Electro Spirit Ice Golem Valkyrie Baby Dragon Fisherman
Fisherman
Electro Spirit Ice Golem Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Valkyrie Baby Dragon The Log
Cannon Valkyrie The Log Fisherman
Cannon Fisherman Valkyrie
Cannon Valkyrie Fisherman
Valkyrie The Log
The Log Electro Spirit Cannon Valkyrie Baby Dragon
Electro Spirit Cannon Baby Dragon
Electro Spirit Cannon Ice Golem Valkyrie Baby Dragon The Log
Cannon Fisherman
Cannon Ice Golem Valkyrie Fisherman
Valkyrie Electro Spirit Cannon Ice Golem Baby Dragon The Log Fisherman
Baby Dragon
Cannon Valkyrie The Log
Valkyrie Electro Spirit Cannon Baby Dragon The Log
Cannon
Cannon The Log Fisherman
Cannon Valkyrie Fisherman
Cannon Electro Spirit Valkyrie Baby Dragon The Log Fisherman
Valkyrie Baby Dragon The Log Electro Spirit Cannon Ice Golem Fisherman
Cannon Fisherman
Valkyrie Electro Spirit Cannon Baby Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Fisherman
Ice Golem Valkyrie Baby Dragon The Log Fisherman
Ice Golem Valkyrie The Log Fisherman
Valkyrie Ice Golem The Log Fisherman
Cannon Valkyrie Fisherman
Electro Spirit Ice Golem Baby Dragon
Ice Golem Valkyrie
Valkyrie Fisherman
Electro Spirit Ice Golem Valkyrie Baby Dragon The Log
Cannon
Valkyrie
Valkyrie The Log
Cannon Ice Golem Valkyrie
Cannon Valkyrie Baby Dragon
Electro Spirit Ice Golem Valkyrie Baby Dragon The Log Fisherman
Valkyrie Electro Spirit Cannon Ice Golem Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Baby Dragon The Log
Baby Dragon The Log Fisherman
Baby Dragon The Log
Ice Golem Valkyrie The Log
Valkyrie Baby Dragon The Log
Electro Spirit Ice Golem Baby Dragon
Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log Fisherman
Fisherman
Valkyrie The Log Fisherman
Baby Dragon
Ice Golem Baby Dragon The Log Fisherman
Baby Dragon Fisherman
Ice Golem Baby Dragon The Log Fisherman
Baby Dragon The Log
Baby Dragon The Log
Fisherman
Baby Dragon The Log Fisherman
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log Fisherman
Baby Dragon The Log
Ice Golem The Log Electro Spirit Valkyrie Baby Dragon
Fisherman
The Log Baby Dragon Fisherman
Baby Dragon The Log Fisherman
Baby Dragon The Log Fisherman
Ice Golem Baby Dragon
Electro Spirit
The Log
Electro Spirit
The Log
Electro Spirit
Baby Dragon
The Log
Valkyrie Baby Dragon
The Log Ice Golem Baby Dragon
Electro Spirit Baby Dragon The Log
Baby Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: