My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Hogs Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Guards
Giant Snowball
Furnace Royal Hogs Guards Baby Dragon
Zap
Furnace Royal Hogs Guards
Barbarian Barrel
Furnace Wizard Royal Hogs Guards Magic Archer
The Log
Furnace Royal Hogs Guards
Earthquake
Furnace Royal Hogs Guards
Arrows
Furnace Royal Hogs Guards
Royal Delivery
Wizard Royal Hogs Guards Baby Dragon Magic Archer
Fireball
Furnace Wizard Royal Hogs Baby Dragon Magic Archer
Poison
Furnace Wizard Royal Hogs Guards Magic Archer
Lightning
Furnace Wizard Baby Dragon Magic Archer
Rocket
Furnace Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Furnace Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Furnace Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Guards Furnace Baby Dragon Magic Archer Giant Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Guards Furnace Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Furnace
Giant Royal Hogs Baby Dragon
Giant
Furnace Wizard Guards Baby Dragon Magic Archer
Wizard
Giant Royal Hogs
Royal Hogs
Furnace Wizard Guards Magic Archer
Guards
Giant Royal Hogs
Baby Dragon
Furnace Giant
Magic Archer
Giant Royal Hogs

Defense Synergies 0 11

Royal Delivery
Furnace Wizard Guards Baby Dragon Magic Archer
Furnace
Royal Delivery Guards Baby Dragon Magic Archer
Giant
Wizard
Royal Delivery Guards
Royal Hogs
Guards
Royal Delivery Furnace Wizard Baby Dragon Magic Archer
Baby Dragon
Royal Delivery Furnace Guards
Magic Archer
Royal Delivery Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Magic Archer
Royal Delivery Furnace
Furnace Royal Delivery
Furnace Guards
Royal Delivery
Royal Delivery Furnace Guards Baby Dragon Magic Archer
Furnace Royal Delivery Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Furnace
Guards Royal Delivery
Guards Royal Delivery Furnace Wizard Baby Dragon Magic Archer
Royal Delivery Furnace Wizard Baby Dragon Magic Archer
Furnace Royal Delivery Wizard Guards
Wizard Royal Delivery Furnace Guards Baby Dragon Magic Archer
Furnace
Royal Delivery Furnace
Wizard Royal Delivery Furnace
Royal Delivery Furnace Wizard Guards Baby Dragon Magic Archer
Royal Delivery Furnace Wizard Baby Dragon Guards Magic Archer
Wizard Royal Delivery Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Furnace
Royal Delivery Wizard Baby Dragon Magic Archer
Royal Delivery Guards Furnace
Guards Royal Delivery
Royal Delivery Guards
Royal Delivery Furnace Wizard Baby Dragon Magic Archer
Royal Delivery Guards Furnace
Royal Delivery
Royal Delivery Baby Dragon Magic Archer
Royal Delivery Guards
Guards
Royal Delivery Guards
Royal Delivery Wizard Guards
Wizard Furnace Baby Dragon Magic Archer
Guards Royal Delivery Furnace Baby Dragon Magic Archer
Royal Delivery Wizard Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Guards
Wizard Furnace Baby Dragon Magic Archer
Wizard Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Guards
Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Magic Archer Furnace Wizard Baby Dragon
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard
Baby Dragon
Furnace Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Wizard Guards
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Guards Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Guards Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer

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