My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Army Night Witch
Giant Snowball
Bomber Minions Skeleton Army Baby Dragon Witch Night Witch
Zap
Bomber Minions Skeleton Army Witch Night Witch
Barbarian Barrel
Bomber Skeleton Army Witch Night Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Minions Skeleton Army Witch Night Witch
Royal Delivery
Bomber Minions Skeleton Army Baby Dragon Witch Night Witch
Fireball
Bomber Minions Skeleton Army Baby Dragon Witch Night Witch
Poison
Bomber Minions Skeleton Army Witch Night Witch
Lightning
Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Poison Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Skeleton Army Baby Dragon Poison Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Skeleton Army Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Baby Dragon
Minions
Bomber Baby Dragon Golem
Skeleton Army
Baby Dragon
Golem Bomber Minions Poison Witch
Poison
Golem Baby Dragon Night Witch
Witch
Baby Dragon Golem
Golem
Bomber Baby Dragon Poison Night Witch Minions Witch
Night Witch
Golem Poison

Defense Synergies 0 2

Bomber
Minions
Baby Dragon
Skeleton Army
Baby Dragon
Minions Witch
Poison
Witch
Baby Dragon
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Baby Dragon
Skeleton Army Bomber Minions Witch Night Witch
Skeleton Army Witch Bomber Minions Night Witch
Skeleton Army Witch Night Witch Bomber Minions
Bomber Skeleton Army Poison
Skeleton Army Bomber Minions Baby Dragon Night Witch
Minions Baby Dragon Poison Witch Night Witch
Baby Dragon Poison
Witch Minions Skeleton Army Night Witch
Skeleton Army Bomber Night Witch
Minions Skeleton Army Poison Witch Bomber Baby Dragon Night Witch
Minions Baby Dragon Poison Witch Night Witch
Skeleton Army Night Witch Bomber Minions Witch
Bomber Skeleton Army Minions Baby Dragon Poison Witch Night Witch
Skeleton Army
Skeleton Army
Bomber Minions Skeleton Army Poison Witch Night Witch
Bomber Minions Skeleton Army Baby Dragon Witch Night Witch
Baby Dragon Poison Witch Bomber Minions
Bomber Skeleton Army Minions Baby Dragon Poison Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Poison Bomber Baby Dragon
Skeleton Army Minions Witch
Skeleton Army Night Witch
Skeleton Army Witch Night Witch
Poison Minions Baby Dragon Witch
Skeleton Army Minions Witch Night Witch
Skeleton Army
Minions Skeleton Army Baby Dragon Poison Witch
Witch Skeleton Army
Minions Witch
Skeleton Army Poison
Skeleton Army Witch Night Witch
Bomber Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Minions Baby Dragon Poison Night Witch
Minions Poison Bomber Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison
Bomber Poison Baby Dragon
Poison Minions Baby Dragon Witch
Bomber Baby Dragon Poison Witch
Poison Baby Dragon
Poison
Minions Poison Night Witch
Poison
Poison Baby Dragon
Poison Baby Dragon
Minions Baby Dragon Poison
Baby Dragon Poison
Bomber Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Bomber Minions Night Witch
Bomber Baby Dragon Poison
Bomber Baby Dragon Poison Witch
Minions Baby Dragon Poison Night Witch
Poison
Baby Dragon Poison
Poison Bomber Baby Dragon Witch
Witch
Poison Baby Dragon Witch
Baby Dragon Poison Witch
Poison Baby Dragon
Poison Baby Dragon Witch Night Witch
Minions Poison Witch
Night Witch
Poison Bomber Night Witch
Poison
Poison
Minions Skeleton Army Witch Night Witch
Poison Baby Dragon Witch
Poison Baby Dragon
Bomber Baby Dragon Poison
Poison
Minions Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch

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