My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Baby Dragon Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Miner
Giant Snowball
Fire Spirit Battle Ram Skeleton Army Baby Dragon Miner
Zap
Fire Spirit Battle Ram Skeleton Army Goblin Giant
Barbarian Barrel
Fire Spirit Battle Ram Skeleton Army Magic Archer
The Log
Fire Spirit Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Battle Ram Skeleton Army Baby Dragon Miner Magic Archer
Fireball
Battle Ram Skeleton Army Baby Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Battle Ram Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Miner Battle Ram Baby Dragon Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Skeleton Army Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Baby Dragon Goblin Giant
Arrows
Battle Ram Goblin Giant Miner
Battle Ram
Magic Archer Fire Spirit Arrows Baby Dragon
Skeleton Army
Baby Dragon
Fire Spirit Battle Ram Goblin Giant Miner
Goblin Giant
Fire Spirit Arrows Baby Dragon Magic Archer
Miner
Fire Spirit Arrows Baby Dragon Magic Archer
Magic Archer
Battle Ram Goblin Giant Miner

Defense Synergies 0 2

Fire Spirit
Arrows
Battle Ram
Skeleton Army
Magic Archer
Baby Dragon
Goblin Giant
Magic Archer
Miner
Magic Archer
Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Goblin Giant Magic Archer
Skeleton Army
Skeleton Army Fire Spirit
Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Baby Dragon Magic Archer
Fire Spirit Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Goblin Giant Magic Archer
Skeleton Army
Skeleton Army Fire Spirit Miner
Skeleton Army Arrows Baby Dragon Goblin Giant Magic Archer
Arrows Baby Dragon Magic Archer
Skeleton Army Fire Spirit
Fire Spirit Skeleton Army Arrows Baby Dragon Magic Archer
Skeleton Army
Skeleton Army
Arrows Skeleton Army
Fire Spirit Arrows Skeleton Army Baby Dragon Magic Archer
Arrows Baby Dragon Fire Spirit Magic Archer
Skeleton Army Fire Spirit Arrows Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Baby Dragon Miner Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Fire Spirit Arrows Baby Dragon Goblin Giant Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Arrows Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Baby Dragon Goblin Giant Magic Archer
Arrows Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon
Arrows Baby Dragon Miner Magic Archer
Arrows Baby Dragon Goblin Giant Miner Magic Archer
Arrows
Fire Spirit Arrows Baby Dragon Magic Archer
Arrows Fire Spirit Baby Dragon Goblin Giant Magic Archer
Fire Spirit Arrows Baby Dragon Magic Archer
Arrows Fire Spirit Baby Dragon Magic Archer
Arrows Miner
Fire Spirit
Miner Arrows Magic Archer
Fire Spirit Arrows Baby Dragon Magic Archer
Fire Spirit Baby Dragon Miner Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Fire Spirit Arrows Baby Dragon Magic Archer
Fire Spirit Arrows Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Magic Archer
Arrows Miner Baby Dragon Magic Archer
Arrows Baby Dragon Miner Magic Archer
Miner Arrows Baby Dragon Magic Archer
Fire Spirit Arrows Baby Dragon Magic Archer
Arrows Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Fire Spirit Skeleton Army Magic Archer
Fire Spirit Arrows Baby Dragon Magic Archer
Arrows
Miner Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Goblin Giant Miner Magic Archer

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