My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Goblin Gang Balloon Lumberjack
Zap
Archers Goblin Gang Balloon
Barbarian Barrel
Archers Knight Goblin Gang Executioner Lumberjack
The Log
Archers Goblin Gang Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Balloon Executioner Lumberjack
Fireball
Archers Goblin Gang Balloon Executioner Lumberjack
Poison
Archers Goblin Gang Balloon Executioner
Lightning
Knight Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Fireball Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon Lumberjack
Arrows
Fireball Balloon Archers Knight Lumberjack
Knight
Archers Goblin Gang Balloon Executioner Arrows Fireball Lumberjack
Goblin Gang
Knight Balloon
Fireball
Arrows Knight
Balloon
Arrows Knight Lumberjack Archers Goblin Gang Executioner
Executioner
Knight Balloon
Lumberjack
Balloon Archers Arrows Knight

Defense Synergies 3 10

Archers
Knight Goblin Gang Lumberjack
Arrows
Knight Fireball Lumberjack
Knight
Archers Goblin Gang Executioner Arrows Fireball Lumberjack
Goblin Gang
Knight Archers Lumberjack
Fireball
Arrows Knight Lumberjack
Balloon
Executioner
Knight Lumberjack
Lumberjack
Archers Arrows Knight Goblin Gang Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Lumberjack Knight Goblin Gang Executioner
Goblin Gang Lumberjack Archers Knight Executioner
Lumberjack Knight Goblin Gang
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Archers Executioner Lumberjack
Archers Arrows Goblin Gang Fireball Executioner
Arrows Fireball
Goblin Gang Lumberjack
Knight Goblin Gang Archers Lumberjack
Archers Goblin Gang Executioner Arrows Knight Fireball Lumberjack
Arrows Executioner Archers Goblin Gang Fireball
Lumberjack Knight Goblin Gang Fireball
Fireball Executioner Arrows Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Arrows Knight Goblin Gang Fireball Executioner Lumberjack
Arrows Fireball Archers Knight Goblin Gang Executioner Lumberjack
Arrows Executioner Archers Knight Fireball Lumberjack
Lumberjack
Goblin Gang Archers Arrows Knight Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Archers Fireball
Fireball Archers Arrows Knight Goblin Gang Executioner Lumberjack
Goblin Gang Lumberjack Knight
Goblin Gang Lumberjack Knight Fireball
Knight Goblin Gang Executioner Lumberjack
Arrows Fireball Executioner Archers Goblin Gang
Goblin Gang Archers Knight Fireball Lumberjack
Knight Lumberjack
Knight Fireball
Goblin Gang
Knight Lumberjack
Arrows Fireball
Knight Goblin Gang Fireball Executioner Lumberjack
Archers Fireball Executioner
Goblin Gang Archers Knight Fireball Executioner Lumberjack
Arrows Executioner Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Executioner
Arrows Fireball
Arrows Knight Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Archers Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Goblin Gang Fireball Lumberjack
Arrows Knight Fireball
Fireball Archers Arrows Executioner
Knight Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Archers Arrows Fireball Executioner
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Executioner
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows Executioner
Arrows Fireball
Fireball Knight Goblin Gang Executioner Lumberjack
Arrows Fireball Executioner
Arrows Fireball
Executioner
Goblin Gang Fireball
Fireball Executioner
Fireball Executioner

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