My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Clone Giant Skeleton
Giant Snowball
Bats Archers Clone
Zap
Bats Archers Clone
Barbarian Barrel
Archers Elite Barbarians Valkyrie Clone Giant Skeleton
The Log
Archers Elite Barbarians Clone Giant Skeleton
Earthquake
Archers Clone
Arrows
Bats Archers Clone
Royal Delivery
Bats Archers Elite Barbarians Valkyrie Clone Giant Skeleton
Fireball
Archers Elite Barbarians Clone
Poison
Bats Archers Clone
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Clone Valkyrie Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Clone

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Mega Knight Elite Barbarians Clone
Archers
Valkyrie Arrows Elite Barbarians Giant Skeleton Mega Knight
Arrows
Elite Barbarians Archers Giant Skeleton Mega Knight
Elite Barbarians
Arrows Valkyrie Bats Archers Mega Knight
Valkyrie
Bats Archers Elite Barbarians Giant Skeleton
Clone
Giant Skeleton Bats
Giant Skeleton
Bats Clone Archers Arrows Valkyrie
Mega Knight
Bats Archers Arrows Elite Barbarians

Defense Synergies 3 8

Bats
Valkyrie Giant Skeleton Mega Knight
Archers
Valkyrie Giant Skeleton Mega Knight
Arrows
Mega Knight Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Archers Elite Barbarians Bats Arrows
Clone
Giant Skeleton
Bats Archers Arrows
Mega Knight
Arrows Bats Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Bats Valkyrie Mega Knight
Mega Knight Bats Archers Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Bats Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Arrows Bats Archers Valkyrie Mega Knight
Bats Archers Arrows
Arrows Valkyrie Giant Skeleton Mega Knight
Elite Barbarians
Elite Barbarians Archers Valkyrie Giant Skeleton Mega Knight
Bats Archers Valkyrie Arrows Giant Skeleton Mega Knight
Arrows Bats Archers
Mega Knight Bats Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Mega Knight Bats Arrows
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Bats Arrows Elite Barbarians Valkyrie
Arrows Mega Knight Bats Archers Elite Barbarians Valkyrie
Arrows Valkyrie Bats Archers Giant Skeleton Mega Knight
Elite Barbarians
Valkyrie Mega Knight Bats Archers Arrows Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Elite Barbarians Giant Skeleton
Archers Arrows Elite Barbarians Valkyrie Mega Knight
Giant Skeleton Mega Knight Bats Elite Barbarians Valkyrie
Valkyrie Giant Skeleton Mega Knight Bats Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Mega Knight
Arrows Bats Archers
Bats Archers Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Valkyrie
Giant Skeleton Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie Giant Skeleton
Mega Knight Arrows Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Valkyrie
Archers Valkyrie Mega Knight
Elite Barbarians Bats Archers Valkyrie Giant Skeleton
Bats Arrows Valkyrie Mega Knight Archers Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Mega Knight
Arrows Bats
Archers Arrows
Arrows
Arrows
Bats Elite Barbarians
Arrows Valkyrie
Archers Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows
Bats
Archers Arrows Mega Knight
Arrows Valkyrie Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Elite Barbarians Bats Archers Arrows
Bats
Elite Barbarians
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Bats Archers
Archers Arrows
Arrows
Valkyrie Mega Knight
Arrows
Arrows Giant Skeleton
Elite Barbarians Mega Knight
Bats Elite Barbarians Giant Skeleton
Bats
Giant Skeleton Mega Knight

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