My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Flying Machine
Zap
Goblins Archers Flying Machine
Barbarian Barrel
Goblins Archers Valkyrie Wizard
The Log
Goblins Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Goblins Archers Flying Machine
Royal Delivery
Goblins Archers Mini P.E.K.K.A Valkyrie Flying Machine Wizard
Fireball
Archers Flying Machine Wizard
Poison
Archers Flying Machine Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Arrows Mini P.E.K.K.A Valkyrie Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Arrows Mini P.E.K.K.A
Arrows
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Valkyrie Wizard Rage
Valkyrie
Archers Goblins Mini P.E.K.K.A Flying Machine Wizard
Flying Machine
Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Rage
Rage
Mini P.E.K.K.A Wizard

Defense Synergies 1 10

Goblins
Archers Flying Machine Wizard
Archers
Valkyrie Goblins Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Archers Arrows Valkyrie Wizard
Valkyrie
Archers Arrows Mini P.E.K.K.A Flying Machine Wizard
Flying Machine
Goblins Valkyrie
Wizard
Goblins Mini P.E.K.K.A Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
Mini P.E.K.K.A Goblins Valkyrie Flying Machine
Mini P.E.K.K.A Goblins Archers Valkyrie
Mini P.E.K.K.A Goblins Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblins Archers Valkyrie Flying Machine
Archers Arrows Flying Machine Wizard
Arrows Valkyrie Flying Machine
Mini P.E.K.K.A Goblins
Goblins Archers Mini P.E.K.K.A Valkyrie
Goblins Archers Valkyrie Arrows Flying Machine Wizard
Arrows Archers Flying Machine Wizard
Mini P.E.K.K.A Valkyrie Flying Machine Wizard
Valkyrie Wizard Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Goblins Archers Flying Machine Wizard
Arrows Valkyrie Wizard Archers Flying Machine
Mini P.E.K.K.A
Valkyrie Wizard Goblins Archers Arrows Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Archers
Archers Arrows Mini P.E.K.K.A Valkyrie Flying Machine Wizard
Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Wizard Archers Flying Machine
Mini P.E.K.K.A Goblins Archers Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie
Goblins Mini P.E.K.K.A Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie Flying Machine
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Archers Valkyrie Flying Machine
Goblins Archers Mini P.E.K.K.A Valkyrie Flying Machine
Arrows Valkyrie Archers Mini P.E.K.K.A Flying Machine Wizard
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Wizard Arrows Valkyrie
Arrows Wizard Flying Machine
Archers Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Goblins Mini P.E.K.K.A
Arrows Valkyrie Flying Machine Wizard
Archers Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Flying Machine Wizard
Arrows Valkyrie Flying Machine Wizard
Arrows Wizard
Arrows Flying Machine
Arrows Valkyrie Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Archers Arrows Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Archers Flying Machine
Archers Arrows Flying Machine Wizard
Arrows
Mini P.E.K.K.A Valkyrie Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Wizard

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