My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Baby Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Elite Barbarians Ice Wizard Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Elite Barbarians Baby Dragon Ice Wizard Lumberjack
Fireball
Archers Elite Barbarians Baby Dragon Ice Wizard Lumberjack
Poison
Archers Ice Wizard
Lightning
Knight Elite Barbarians Baby Dragon Ice Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Ice Wizard Baby Dragon Poison Lumberjack Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Ice Wizard Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Baby Dragon Golem Lumberjack
Knight
Archers Baby Dragon Elite Barbarians Poison Ice Wizard Lumberjack
Elite Barbarians
Archers Knight Lumberjack
Baby Dragon
Knight Golem Archers Poison Ice Wizard Lumberjack
Poison
Golem Knight Baby Dragon
Golem
Baby Dragon Poison Archers Ice Wizard Lumberjack
Ice Wizard
Knight Baby Dragon Golem Lumberjack
Lumberjack
Archers Knight Elite Barbarians Baby Dragon Golem Ice Wizard

Defense Synergies 3 9

Archers
Knight Baby Dragon Ice Wizard Lumberjack
Knight
Archers Ice Wizard Baby Dragon Poison Lumberjack
Elite Barbarians
Baby Dragon
Ice Wizard Archers Knight Lumberjack
Poison
Knight Ice Wizard
Golem
Ice Wizard
Knight Baby Dragon Archers Poison Lumberjack
Lumberjack
Archers Knight Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Elite Barbarians Lumberjack Knight Ice Wizard
Lumberjack Archers Knight Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Knight Ice Wizard
Elite Barbarians Poison Lumberjack
Archers Baby Dragon Ice Wizard Lumberjack
Archers Baby Dragon Poison Ice Wizard
Baby Dragon Poison
Elite Barbarians Ice Wizard Lumberjack
Knight Elite Barbarians Archers Ice Wizard Lumberjack
Archers Poison Ice Wizard Knight Baby Dragon Lumberjack
Archers Baby Dragon Poison Ice Wizard
Lumberjack Knight Elite Barbarians Ice Wizard
Baby Dragon Poison Lumberjack
Elite Barbarians Knight Lumberjack
Elite Barbarians Lumberjack
Knight Elite Barbarians Poison Lumberjack
Archers Knight Elite Barbarians Baby Dragon Ice Wizard Lumberjack
Baby Dragon Poison Archers Knight Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Archers Knight Elite Barbarians Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Elite Barbarians
Poison Archers Knight Elite Barbarians Baby Dragon Lumberjack
Lumberjack Knight Elite Barbarians
Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Lumberjack
Poison Archers Baby Dragon Ice Wizard
Archers Knight Elite Barbarians Ice Wizard Lumberjack
Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Baby Dragon Poison
Knight Elite Barbarians Lumberjack
Elite Barbarians Poison
Elite Barbarians Knight Lumberjack
Archers Baby Dragon
Elite Barbarians Archers Knight Baby Dragon Poison Lumberjack
Poison Archers Elite Barbarians Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Knight Poison
Poison Baby Dragon
Poison Baby Dragon Ice Wizard
Archers Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison
Elite Barbarians Poison Lumberjack
Poison Knight
Poison Archers Baby Dragon
Poison Knight Elite Barbarians Baby Dragon
Baby Dragon Poison
Elite Barbarians Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Archers Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Baby Dragon
Elite Barbarians Poison Archers Baby Dragon Ice Wizard
Poison
Elite Barbarians
Poison
Poison
Poison
Archers
Poison Archers Baby Dragon Ice Wizard
Poison Knight Baby Dragon Lumberjack
Baby Dragon Poison
Poison
Elite Barbarians
Elite Barbarians Baby Dragon Poison
Poison
Poison Baby Dragon

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