My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Dark Prince
Giant Snowball
Skeletons Archers Cannon Goblin Barrel
Zap
Skeletons Archers Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Archers Cannon Goblin Barrel Dark Prince Magic Archer
The Log
Skeletons Archers Cannon Goblin Barrel Dark Prince
Earthquake
Skeletons Archers Cannon Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Goblin Barrel Dark Prince Magic Archer
Fireball
Archers Cannon Goblin Barrel Magic Archer
Poison
Archers Cannon Magic Archer
Lightning
Cannon Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Cannon Earthquake Goblin Barrel Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Dark Prince
Cannon
Earthquake
Dark Prince The Log
Goblin Barrel
Dark Prince
Dark Prince
Goblin Barrel Archers Earthquake Magic Archer
The Log
Earthquake Magic Archer
Magic Archer
Dark Prince The Log

Defense Synergies 2 15

Skeletons
Cannon Archers Earthquake Dark Prince The Log Magic Archer
Archers
Skeletons Cannon Dark Prince The Log
Cannon
Skeletons The Log Archers Earthquake Dark Prince Magic Archer
Earthquake
Skeletons Cannon The Log
Goblin Barrel
Dark Prince
Skeletons Archers Cannon The Log Magic Archer
The Log
Cannon Skeletons Archers Earthquake Dark Prince Magic Archer
Magic Archer
Skeletons Cannon Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log Magic Archer
Skeletons Cannon Dark Prince The Log
Cannon Skeletons Archers Dark Prince
Cannon Skeletons Dark Prince
Earthquake Dark Prince The Log
The Log Skeletons Archers Cannon Earthquake Dark Prince Magic Archer
Archers Cannon Magic Archer
Earthquake Cannon The Log Magic Archer
Cannon Skeletons
Skeletons Archers Cannon Dark Prince
Archers Skeletons Cannon Earthquake Dark Prince The Log Magic Archer
Archers Magic Archer
Cannon Skeletons Earthquake Dark Prince The Log
Cannon Earthquake Dark Prince The Log Magic Archer
Cannon
Cannon The Log
Skeletons Cannon Dark Prince
Cannon Archers Dark Prince The Log Magic Archer
Earthquake The Log Archers Cannon Dark Prince Magic Archer
Cannon
Dark Prince Archers Cannon Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Dark Prince
Archers The Log Magic Archer
Skeletons Dark Prince The Log
Dark Prince The Log
Skeletons Cannon Dark Prince
Skeletons Archers Magic Archer
Dark Prince Skeletons Archers
Dark Prince
Skeletons Dark Prince The Log Magic Archer
Skeletons Cannon
Dark Prince
Dark Prince The Log
Dark Prince Skeletons Cannon
Archers Cannon Magic Archer
Skeletons Archers Dark Prince The Log Magic Archer
Archers Cannon Earthquake Dark Prince The Log Magic Archer
Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer The Log
The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Dark Prince The Log
Earthquake Dark Prince The Log Magic Archer
Magic Archer
Archers Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Earthquake Dark Prince The Log Magic Archer
Archers Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake
Archers Earthquake Dark Prince The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Earthquake The Log
Earthquake The Log Dark Prince Magic Archer
The Log Earthquake Magic Archer
The Log Magic Archer
The Log Magic Archer
Archers Magic Archer
Earthquake The Log Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake Archers Dark Prince Magic Archer
Archers Magic Archer
The Log
Dark Prince Magic Archer
The Log Earthquake Magic Archer
Dark Prince
The Log Magic Archer
Magic Archer
Dark Prince The Log Magic Archer

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