My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Skeleton Barrel Musketeer Dark Prince Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Barrel Elite Barbarians Dark Prince
Giant Snowball
Bomber Archers Skeleton Barrel Musketeer Witch
Zap
Bomber Archers Skeleton Barrel Dark Prince Witch
Barbarian Barrel
Bomber Archers Skeleton Barrel Elite Barbarians Musketeer Dark Prince Witch
The Log
Bomber Archers Skeleton Barrel Elite Barbarians Musketeer Dark Prince Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Skeleton Barrel Witch
Royal Delivery
Bomber Archers Skeleton Barrel Elite Barbarians Musketeer Dark Prince Witch
Fireball
Bomber Archers Skeleton Barrel Elite Barbarians Musketeer Witch
Poison
Bomber Archers Skeleton Barrel Musketeer Witch
Lightning
Elite Barbarians Musketeer Dark Prince Witch
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Barrel Musketeer Dark Prince Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Skeleton Barrel Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Elite Barbarians Dark Prince
Archers
Skeleton Barrel Elite Barbarians Dark Prince
Skeleton Barrel
Bomber Archers Musketeer Dark Prince Witch
Elite Barbarians
Bomber Archers
Musketeer
Skeleton Barrel Dark Prince
Dark Prince
Electro Giant Bomber Archers Skeleton Barrel Musketeer Witch
Witch
Skeleton Barrel Dark Prince
Electro Giant
Dark Prince

Defense Synergies 1 7

Bomber
Dark Prince Electro Giant
Archers
Dark Prince Witch
Skeleton Barrel
Musketeer
Elite Barbarians
Dark Prince
Musketeer
Skeleton Barrel Dark Prince
Dark Prince
Elite Barbarians Bomber Archers Musketeer Witch
Witch
Archers Dark Prince
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Musketeer
Elite Barbarians Bomber Musketeer Dark Prince Witch
Witch Bomber Archers Elite Barbarians Musketeer Dark Prince
Elite Barbarians Witch Bomber Musketeer Dark Prince
Bomber Elite Barbarians Dark Prince
Bomber Archers Musketeer Dark Prince
Musketeer Archers Witch
Skeleton Barrel Musketeer Electro Giant
Witch Elite Barbarians Musketeer
Elite Barbarians Bomber Archers Musketeer Dark Prince
Archers Witch Bomber Musketeer Dark Prince Electro Giant
Musketeer Archers Witch
Bomber Elite Barbarians Musketeer Dark Prince Witch
Bomber Dark Prince Witch
Elite Barbarians
Elite Barbarians Electro Giant
Bomber Elite Barbarians Musketeer Dark Prince Witch
Bomber Archers Elite Barbarians Musketeer Dark Prince Witch
Witch Bomber Archers Musketeer Dark Prince
Elite Barbarians Musketeer
Bomber Dark Prince Archers Elite Barbarians Musketeer Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Dark Prince Witch Electro Giant
Bomber Archers Skeleton Barrel Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince Witch
Dark Prince Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince Witch
Electro Giant Archers Skeleton Barrel Musketeer Witch
Dark Prince Archers Elite Barbarians Musketeer Witch
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Witch
Witch Musketeer
Elite Barbarians Musketeer Dark Prince Witch
Elite Barbarians Dark Prince Electro Giant
Elite Barbarians Dark Prince Witch
Bomber Archers Musketeer Witch Electro Giant
Elite Barbarians Witch Electro Giant Bomber Archers Musketeer Dark Prince
Bomber Archers Elite Barbarians Musketeer Dark Prince Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel
Skeleton Barrel Musketeer Dark Prince
Bomber Dark Prince
Electro Giant Skeleton Barrel Musketeer Witch
Bomber Archers Musketeer Witch
Skeleton Barrel
Skeleton Barrel
Elite Barbarians Musketeer
Skeleton Barrel Musketeer Dark Prince
Archers Musketeer
Skeleton Barrel Elite Barbarians Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Elite Barbarians Musketeer
Bomber Skeleton Barrel Musketeer Witch
Skeleton Barrel Musketeer
Bomber
Bomber Archers Skeleton Barrel Musketeer Dark Prince
Bomber Skeleton Barrel Witch Electro Giant
Musketeer
Musketeer
Skeleton Barrel Musketeer
Electro Giant Bomber Dark Prince Witch
Witch
Skeleton Barrel Musketeer Witch
Skeleton Barrel Musketeer Witch
Skeleton Barrel Musketeer
Elite Barbarians Archers Musketeer Witch Electro Giant
Skeleton Barrel Musketeer Witch Electro Giant
Elite Barbarians
Bomber Musketeer
Skeleton Barrel Archers Musketeer Dark Prince Witch
Archers Musketeer Witch
Musketeer Dark Prince
Bomber Skeleton Barrel Musketeer
Electro Giant
Elite Barbarians Musketeer Dark Prince
Electro Giant Elite Barbarians Musketeer Witch
Musketeer Witch
Skeleton Barrel Musketeer Dark Prince Witch Electro Giant

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