My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill
Giant Snowball
Goblins Archers Goblin Drill
Zap
Goblins Archers Goblin Drill
Barbarian Barrel
Goblins Archers Bomb Tower Goblin Drill
The Log
Goblins Archers Goblin Drill
Earthquake
Archers Bomb Tower Goblin Drill
Arrows
Goblins Archers Goblin Drill
Royal Delivery
Goblins Archers Goblin Drill
Fireball
Archers Bomb Tower Goblin Drill
Poison
Archers Bomb Tower Goblin Drill
Lightning
Bomb Tower Monk
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Archers Void Bomb Tower Poison Goblin Drill Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Archers Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Goblin Drill
Giant Snowball
Archers Poison Goblin Drill
Archers
Goblins Giant Snowball
Bomb Tower
Void
Poison
Poison
Giant Snowball Void Goblin Drill
Goblin Drill
Goblins Giant Snowball Poison
Monk

Defense Synergies 0 11

Goblins
Giant Snowball Archers Poison Monk
Giant Snowball
Goblins Archers Bomb Tower Poison Goblin Drill
Archers
Goblins Giant Snowball Bomb Tower Goblin Drill
Bomb Tower
Giant Snowball Archers
Void
Poison
Poison
Goblins Giant Snowball Void
Goblin Drill
Giant Snowball Archers
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Bomb Tower Goblins Goblin Drill Monk
Bomb Tower Goblins Giant Snowball Archers Void Goblin Drill
Bomb Tower Goblins Goblin Drill Monk
Bomb Tower Poison Monk
Goblins Giant Snowball Archers Bomb Tower
Giant Snowball Archers Bomb Tower Void Poison
Bomb Tower Void Poison Monk
Goblins Bomb Tower Goblin Drill
Goblins Giant Snowball Archers
Goblins Archers Poison Giant Snowball Bomb Tower Goblin Drill
Giant Snowball Archers Poison
Bomb Tower Goblin Drill Giant Snowball
Bomb Tower Goblins Giant Snowball Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Monk Giant Snowball Goblin Drill
Bomb Tower Goblins Poison Goblin Drill
Bomb Tower Goblins Giant Snowball Archers Goblin Drill
Giant Snowball Bomb Tower Poison Goblin Drill Archers
Bomb Tower Goblin Drill
Goblins Giant Snowball Archers Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Archers Void
Void Poison Giant Snowball Archers Bomb Tower Monk
Goblins Bomb Tower
Monk
Goblin Drill
Poison Giant Snowball Archers Bomb Tower Monk
Goblins Archers Bomb Tower Void
Bomb Tower
Void Goblins Giant Snowball Bomb Tower Poison Monk
Goblin Drill
Bomb Tower
Monk Giant Snowball Void Poison
Bomb Tower
Archers Bomb Tower
Goblins Archers Bomb Tower Poison Goblin Drill Monk
Poison Giant Snowball Archers Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Goblin Drill Monk
Void Poison Monk Giant Snowball
Void Poison Goblin Drill
Void Poison
Poison Giant Snowball
Poison Giant Snowball Monk
Archers Poison
Poison Giant Snowball
Void Poison Monk Giant Snowball
Goblins Giant Snowball Void Poison
Void Poison Monk
Void Poison Monk Giant Snowball Archers
Poison Giant Snowball Void
Void Poison Monk
Giant Snowball Poison
Giant Snowball Poison Goblin Drill
Poison
Monk Giant Snowball Poison
Void Giant Snowball Archers Poison Monk
Giant Snowball Poison Monk
Void Poison Monk
Giant Snowball Void Poison
Void Monk
Giant Snowball Void Poison Goblin Drill Monk
Giant Snowball Poison
Void Poison Giant Snowball Monk
Void Giant Snowball Poison Monk
Void Poison
Poison Giant Snowball Archers
Giant Snowball Void Poison
Giant Snowball Void
Void Poison Giant Snowball
Void Giant Snowball Poison Monk
Giant Snowball Poison Monk
Archers Void
Poison Giant Snowball Archers Monk
Void Poison
Giant Snowball Poison
Void Monk Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Void Poison
Void Poison Giant Snowball Monk

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