My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Cage Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon Prince
Giant Snowball
Bats Archers Balloon Lumberjack
Zap
Bats Archers Balloon Prince
Barbarian Barrel
Archers Goblin Cage Wizard Lumberjack
The Log
Archers Goblin Cage Prince Lumberjack
Earthquake
Archers Goblin Cage
Arrows
Bats Archers
Royal Delivery
Bats Archers Goblin Cage Wizard Balloon Prince Lumberjack
Fireball
Archers Goblin Cage Wizard Balloon Lumberjack
Poison
Bats Archers Goblin Cage Wizard Balloon
Lightning
Goblin Cage Wizard Balloon Prince Lumberjack
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Fireball Goblin Cage Lumberjack Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Fireball Goblin Cage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Goblin Cage Prince Lumberjack
Archers
Goblin Cage Balloon Prince Lumberjack
Fireball
Goblin Cage
Bats Archers Balloon Lumberjack
Wizard
Balloon Prince Lumberjack
Balloon
Bats Lumberjack Archers Goblin Cage Wizard
Prince
Bats Archers Wizard Lumberjack
Lumberjack
Balloon Bats Archers Goblin Cage Wizard Prince

Defense Synergies 0 12

Bats
Goblin Cage Prince Lumberjack
Archers
Goblin Cage Lumberjack
Fireball
Goblin Cage Lumberjack
Goblin Cage
Bats Archers Fireball Wizard Prince Lumberjack
Wizard
Goblin Cage Prince Lumberjack
Balloon
Prince
Bats Goblin Cage Wizard
Lumberjack
Bats Archers Fireball Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Wizard
Lumberjack Bats Goblin Cage Prince
Goblin Cage Prince Lumberjack Bats Archers
Goblin Cage Prince Lumberjack Bats
Fireball Goblin Cage Prince Lumberjack
Fireball Bats Archers Lumberjack
Bats Archers Fireball Goblin Cage Wizard
Fireball Goblin Cage
Goblin Cage Prince Lumberjack
Archers Prince Lumberjack
Bats Archers Fireball Wizard Lumberjack
Bats Archers Fireball Wizard
Goblin Cage Prince Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Goblin Cage Prince Lumberjack
Goblin Cage Prince Lumberjack
Fireball Goblin Cage Prince Lumberjack
Wizard Bats Fireball Goblin Cage Prince Lumberjack
Fireball Goblin Cage Bats Archers Wizard Prince Lumberjack
Goblin Cage Wizard Bats Archers Fireball Lumberjack
Goblin Cage Prince Lumberjack
Wizard Bats Archers Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Goblin Cage Prince
Fireball Archers Wizard Prince Lumberjack
Lumberjack Bats Goblin Cage Prince
Prince Lumberjack Bats Fireball Goblin Cage
Goblin Cage Prince Lumberjack
Fireball Wizard Bats Archers
Prince Bats Archers Fireball Goblin Cage Lumberjack
Goblin Cage Prince Lumberjack
Goblin Cage Bats Fireball Prince
Goblin Cage
Bats Goblin Cage Prince Lumberjack
Fireball Goblin Cage Prince
Prince Fireball Goblin Cage Wizard Lumberjack
Wizard Archers Fireball Goblin Cage
Bats Archers Fireball Goblin Cage Prince Lumberjack
Bats Archers Fireball Goblin Cage Wizard
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Bats
Archers Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Prince Lumberjack
Fireball Wizard Prince
Fireball Archers Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Bats
Archers Fireball Wizard Prince
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Bats Archers Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Bats Archers Fireball Prince
Fireball Archers Wizard
Fireball
Fireball Wizard Prince Lumberjack
Fireball Wizard
Fireball
Prince
Bats Fireball
Bats Fireball
Fireball Prince

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