My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Balloon Giant Skeleton
Giant Snowball
Bats Archers Guards Balloon Lumberjack
Zap
Bats Archers Guards Balloon
Barbarian Barrel
Archers Guards Giant Skeleton Lumberjack
The Log
Archers Guards Giant Skeleton Lumberjack
Earthquake
Archers Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Guards Balloon Giant Skeleton Lumberjack
Fireball
Archers Balloon Lumberjack
Poison
Bats Archers Guards Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Guards Freeze Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Lumberjack
Giant Snowball
Balloon Archers Giant Skeleton Lumberjack
Archers
Giant Snowball Balloon Giant Skeleton Lumberjack
Guards
Lumberjack
Freeze
Balloon
Balloon
Bats Giant Snowball Freeze Lumberjack Archers Giant Skeleton
Giant Skeleton
Bats Giant Snowball Archers Balloon Lumberjack
Lumberjack
Balloon Bats Giant Snowball Archers Guards Giant Skeleton

Defense Synergies 0 15

Bats
Giant Snowball Freeze Giant Skeleton Lumberjack
Giant Snowball
Bats Archers Guards Giant Skeleton Lumberjack
Archers
Giant Snowball Guards Giant Skeleton Lumberjack
Guards
Giant Snowball Archers Giant Skeleton Lumberjack
Freeze
Bats Lumberjack
Balloon
Giant Skeleton
Bats Giant Snowball Archers Guards Lumberjack
Lumberjack
Bats Giant Snowball Archers Guards Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Bats
Lumberjack Bats Giant Snowball Archers Freeze Giant Skeleton
Lumberjack Bats Guards
Giant Skeleton Lumberjack
Freeze Bats Giant Snowball Archers Guards Lumberjack
Bats Giant Snowball Archers Freeze
Giant Skeleton
Lumberjack
Guards Giant Snowball Archers Giant Skeleton Lumberjack
Bats Archers Guards Giant Snowball Freeze Giant Skeleton Lumberjack
Bats Giant Snowball Archers
Lumberjack Bats Giant Snowball Guards Freeze Giant Skeleton
Bats Giant Snowball Guards Freeze Lumberjack
Lumberjack
Giant Snowball Freeze Lumberjack
Bats Lumberjack
Bats Giant Snowball Archers Guards Lumberjack
Giant Snowball Freeze Bats Archers Guards Giant Skeleton Lumberjack
Lumberjack
Bats Giant Snowball Archers Guards Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Archers Giant Skeleton
Giant Snowball Archers Lumberjack
Guards Giant Skeleton Lumberjack Bats
Guards Giant Skeleton Lumberjack Bats
Giant Skeleton Guards Lumberjack
Bats Giant Snowball Archers Freeze
Guards Bats Archers Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Bats Giant Snowball
Guards
Bats Guards Giant Skeleton Lumberjack
Giant Snowball Guards Giant Skeleton
Giant Skeleton Guards Lumberjack
Archers
Guards Bats Archers Freeze Giant Skeleton Lumberjack
Bats Giant Snowball Archers Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Giant Skeleton
Giant Snowball
Giant Skeleton
Guards Freeze Giant Skeleton
Giant Snowball
Bats Giant Snowball Freeze
Archers
Giant Snowball Freeze
Giant Snowball
Bats Giant Snowball Guards Lumberjack
Giant Snowball Archers
Giant Snowball
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Bats
Giant Snowball Archers
Giant Snowball
Giant Skeleton
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Bats Giant Snowball Archers
Bats Giant Snowball Guards Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Skeleton
Giant Snowball
Bats Archers Guards Freeze
Giant Snowball Archers
Freeze
Lumberjack
Giant Snowball
Giant Snowball Giant Skeleton
Bats Giant Snowball Guards Freeze Giant Skeleton
Bats Giant Snowball
Giant Snowball Freeze Giant Skeleton

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