My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Skeleton Barrel Hog Rider Prince
Giant Snowball
Bats Archers Goblin Gang Skeleton Barrel Hog Rider
Zap
Bats Archers Goblin Gang Skeleton Barrel Prince
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel
The Log
Archers Goblin Gang Skeleton Barrel Hog Rider Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang Skeleton Barrel
Royal Delivery
Bats Archers Goblin Gang Skeleton Barrel Hog Rider Prince
Fireball
Archers Goblin Gang Skeleton Barrel Hog Rider
Poison
Bats Archers Goblin Gang Skeleton Barrel
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Skeleton Barrel Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mega Knight Prince
Archers
Arrows Skeleton Barrel Hog Rider Prince Mega Knight
Arrows
Hog Rider Archers Skeleton Barrel Prince Mega Knight
Goblin Gang
Hog Rider Skeleton Barrel Prince
Skeleton Barrel
Bats Archers Arrows Goblin Gang Hog Rider Prince Mega Knight
Hog Rider
Bats Arrows Goblin Gang Archers Skeleton Barrel Prince Mega Knight
Prince
Mega Knight Bats Archers Arrows Goblin Gang Skeleton Barrel Hog Rider
Mega Knight
Bats Prince Archers Arrows Skeleton Barrel Hog Rider

Defense Synergies 1 7

Bats
Prince Mega Knight
Archers
Goblin Gang Mega Knight
Arrows
Mega Knight Prince
Goblin Gang
Archers Prince
Skeleton Barrel
Mega Knight
Hog Rider
Prince
Bats Arrows Goblin Gang
Mega Knight
Arrows Bats Archers Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Bats Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Archers
Prince Bats Goblin Gang Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Archers Mega Knight
Bats Archers Arrows Goblin Gang
Arrows Skeleton Barrel Mega Knight
Goblin Gang Prince
Goblin Gang Archers Prince Mega Knight
Bats Archers Goblin Gang Arrows Mega Knight
Arrows Bats Archers Goblin Gang
Prince Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Prince
Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight
Mega Knight Bats Arrows Goblin Gang Prince
Arrows Mega Knight Bats Archers Goblin Gang Prince
Arrows Bats Archers Mega Knight
Prince
Goblin Gang Mega Knight Bats Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Prince
Archers Arrows Goblin Gang Skeleton Barrel Prince Mega Knight
Goblin Gang Mega Knight Bats Prince
Goblin Gang Prince Mega Knight Bats
Goblin Gang Prince Mega Knight
Arrows Bats Archers Goblin Gang Skeleton Barrel
Goblin Gang Prince Bats Archers
Mega Knight Prince
Mega Knight Bats Prince
Goblin Gang
Mega Knight Bats Prince
Mega Knight Arrows Prince
Prince Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Bats Archers Prince
Bats Arrows Mega Knight Archers
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang Prince
Arrows Skeleton Barrel Prince
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Archers Arrows Skeleton Barrel Prince Mega Knight
Arrows Skeleton Barrel Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince Mega Knight
Arrows Skeleton Barrel
Bats Archers Arrows
Bats Skeleton Barrel
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Skeleton Barrel Bats Archers Goblin Gang Prince
Archers Arrows
Arrows
Goblin Gang Prince Mega Knight
Arrows Skeleton Barrel
Arrows
Prince Mega Knight
Bats Goblin Gang
Bats
Skeleton Barrel Prince Mega Knight

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