My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Collector Mirror Clone Tornado Void Executioner Cannon Cart The Log Royal Ghost Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Executioner Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Barbarians Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Barbarians Battle Ram Executioner
The Log
Firecracker Barbarians Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians Battle Ram Executioner
Fireball
Firecracker Barbarians Battle Ram Executioner
Poison
Bats Firecracker Barbarians Executioner
Lightning
Battle Ram Executioner Monk
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Battle Ram Barbarians Executioner Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Tornado Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Battle Ram
Firecracker
Bats Battle Ram Tornado Mega Knight Monk
Barbarians
Battle Ram
Bats Firecracker Tornado
Tornado
Executioner Firecracker Battle Ram Mega Knight
Executioner
Tornado Mega Knight
Mega Knight
Bats Firecracker Tornado Executioner
Monk
Firecracker

Defense Synergies 1 6

Bats
Firecracker Mega Knight
Firecracker
Bats Tornado Mega Knight
Barbarians
Battle Ram
Tornado
Executioner Firecracker Mega Knight
Executioner
Tornado Mega Knight
Mega Knight
Bats Firecracker Tornado Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Barbarians Bats Firecracker Executioner Mega Knight Monk
Barbarians Tornado Mega Knight Bats Executioner
Barbarians Bats Firecracker Mega Knight Monk
Firecracker Barbarians Tornado Mega Knight Monk
Tornado Bats Firecracker Executioner Mega Knight
Bats Tornado Firecracker Executioner
Barbarians Mega Knight Monk
Barbarians Tornado
Tornado Firecracker Barbarians Mega Knight
Bats Barbarians Executioner Firecracker Tornado Mega Knight
Executioner Bats Firecracker Tornado
Barbarians Mega Knight Bats
Executioner Mega Knight Bats Firecracker Barbarians Tornado
Barbarians Mega Knight
Barbarians Tornado Monk Mega Knight
Barbarians Mega Knight Bats Firecracker Tornado Executioner
Mega Knight Bats Firecracker Barbarians Tornado Executioner
Tornado Executioner Bats Firecracker Barbarians Mega Knight
Barbarians Tornado
Mega Knight Bats Firecracker Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Firecracker Executioner Mega Knight Monk
Barbarians Mega Knight Bats
Mega Knight Bats Barbarians Tornado Monk
Barbarians Executioner Mega Knight
Firecracker Executioner Bats Tornado Monk
Bats Barbarians
Mega Knight Barbarians
Mega Knight Bats Firecracker Barbarians Tornado Monk
Barbarians
Mega Knight Bats Barbarians
Mega Knight Monk Barbarians Tornado
Barbarians Mega Knight Executioner
Firecracker Barbarians Executioner Mega Knight
Barbarians Bats Firecracker Tornado Executioner Monk
Bats Executioner Mega Knight Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Tornado Executioner
Firecracker Barbarians
Executioner Firecracker Mega Knight
Firecracker Executioner Bats Tornado Monk
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Monk Firecracker Tornado
Bats Tornado
Firecracker Monk Tornado
Monk Firecracker Tornado Executioner
Firecracker Executioner
Firecracker Monk
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Monk Tornado
Bats
Firecracker Executioner Mega Knight Monk
Firecracker Tornado Mega Knight Monk
Mega Knight Monk
Tornado
Tornado Monk
Barbarians Monk
Firecracker Tornado Executioner Mega Knight
Firecracker Tornado Executioner Monk
Tornado Mega Knight Monk
Firecracker Tornado
Bats Firecracker Tornado Executioner
Bats Firecracker
Mega Knight
Firecracker Monk
Mega Knight
Firecracker Monk
Bats Barbarians
Firecracker Tornado Executioner Monk
Firecracker Executioner Mega Knight
Firecracker Executioner
Monk Tornado
Firecracker Executioner Mega Knight
Bats Firecracker Tornado
Firecracker Bats Tornado Executioner
Firecracker Tornado Executioner Mega Knight Monk

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