My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void Goblin Drill The Log Royal Ghost Fisherman Magic Archer Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Night Witch
Giant Snowball
Bats Goblin Gang Goblin Barrel Night Witch
Zap
Bats Goblin Gang Goblin Barrel Night Witch
Barbarian Barrel
Goblin Gang Goblin Cage Wizard Goblin Barrel Night Witch
The Log
Goblin Gang Goblin Cage Goblin Barrel
Earthquake
Goblin Gang Goblin Cage Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Night Witch
Royal Delivery
Bats Goblin Gang Goblin Cage Wizard Goblin Barrel Night Witch
Fireball
Goblin Gang Goblin Cage Wizard Goblin Barrel Night Witch
Poison
Bats Goblin Gang Goblin Cage Wizard Night Witch
Lightning
Goblin Cage Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Goblin Cage Poison Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Goblin Barrel
Goblin Gang
Goblin Barrel Goblin Cage
Goblin Cage
Bats Goblin Gang Goblin Barrel The Log
Wizard
Goblin Barrel
Goblin Gang Bats Goblin Cage
Poison
The Log Night Witch
The Log
Goblin Cage Poison
Night Witch
Poison

Defense Synergies 0 10

Bats
Goblin Cage The Log
Goblin Gang
Goblin Cage The Log
Goblin Cage
Bats Goblin Gang Wizard Poison The Log
Wizard
Goblin Cage The Log
Goblin Barrel
Poison
Goblin Cage The Log
The Log
Bats Goblin Gang Goblin Cage Wizard Poison Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard The Log
Bats Goblin Gang Goblin Cage The Log Night Witch
Goblin Gang Goblin Cage Bats Night Witch
Goblin Cage Night Witch Bats Goblin Gang
Goblin Cage Poison The Log
Goblin Gang The Log Bats Night Witch
Bats Goblin Gang Goblin Cage Wizard Poison Night Witch
Goblin Cage Poison The Log
Goblin Gang Goblin Cage Night Witch
Goblin Gang Night Witch
Bats Goblin Gang Poison Wizard The Log Night Witch
Bats Goblin Gang Wizard Poison Night Witch
Goblin Cage Night Witch Bats Goblin Gang Wizard The Log
Wizard Bats Goblin Gang Goblin Cage Poison The Log Night Witch
Goblin Gang Goblin Cage
Goblin Gang Goblin Cage The Log
Wizard Bats Goblin Gang Goblin Cage Poison Night Witch
Goblin Cage Bats Goblin Gang Wizard The Log Night Witch
Goblin Cage Wizard Poison The Log Bats
Goblin Cage
Goblin Gang Wizard Bats Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Poison Goblin Gang Wizard The Log
Goblin Gang Bats Goblin Cage The Log
Goblin Gang Bats Goblin Cage The Log Night Witch
Goblin Gang Goblin Cage Night Witch
Wizard Poison Bats Goblin Gang
Goblin Gang Bats Goblin Cage Night Witch
Goblin Cage
Goblin Cage Bats Poison The Log
Goblin Gang Goblin Cage
Bats Goblin Cage
Goblin Cage Poison The Log
Goblin Gang Goblin Cage Wizard Night Witch
Wizard Goblin Cage
Goblin Gang Bats Goblin Cage Poison The Log Night Witch
Bats Poison Goblin Cage Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison Bats
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Bats Goblin Gang Poison Night Witch
Poison Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Bats Night Witch
Wizard Poison The Log
Wizard Poison The Log
Poison The Log Night Witch
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Wizard Poison The Log
Poison The Log
Poison Bats Wizard Night Witch
Bats Wizard Poison
Night Witch
Poison Wizard The Log Night Witch
Poison
Wizard Poison The Log
Bats Goblin Gang Night Witch
Poison Wizard
The Log
Poison Goblin Gang Wizard
The Log Wizard Poison
Poison
Bats Goblin Gang Poison The Log
Bats Poison
Poison The Log

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