My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Elixir Collector Rage Clone Tornado Void Goblin Drill Executioner Cannon Cart Bandit Fisherman Phoenix Magic Archer Lumberjack Night Witch Ram Rider Sparky Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Prince Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Sparky
The Log
Goblin Gang Elite Barbarians Prince Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Wizard Prince Sparky
Fireball
Goblin Gang Elite Barbarians Wizard Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Elite Barbarians Valkyrie Wizard Prince Sparky
Rocket
Elite Barbarians Valkyrie Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Wizard Prince Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Valkyrie Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Prince Goblin Giant
Goblin Gang
Valkyrie Prince Goblin Giant Sparky
Elite Barbarians
Arrows Valkyrie Wizard Goblin Giant Sparky
Valkyrie
Elite Barbarians Prince Goblin Gang Wizard Sparky
Wizard
Elite Barbarians Valkyrie Prince Goblin Giant Sparky
Prince
Valkyrie Arrows Goblin Gang Wizard
Goblin Giant
Sparky Arrows Goblin Gang Elite Barbarians Wizard
Sparky
Arrows Goblin Giant Goblin Gang Elite Barbarians Valkyrie Wizard

Defense Synergies 1 12

Arrows
Valkyrie Prince Sparky
Goblin Gang
Valkyrie Prince Sparky
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Goblin Gang Wizard Prince Sparky
Wizard
Elite Barbarians Valkyrie Prince
Prince
Arrows Goblin Gang Valkyrie Wizard
Goblin Giant
Sparky
Sparky
Arrows Goblin Gang Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Goblin Giant Sparky
Elite Barbarians Sparky Goblin Gang Valkyrie Prince
Goblin Gang Prince Sparky Elite Barbarians Valkyrie
Elite Barbarians Prince Sparky Goblin Gang Valkyrie
Arrows Elite Barbarians Valkyrie Prince Sparky
Arrows Goblin Gang Valkyrie
Arrows Goblin Gang Wizard
Arrows Valkyrie Goblin Giant Sparky
Sparky Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Valkyrie Prince Sparky
Goblin Gang Valkyrie Arrows Wizard Goblin Giant
Arrows Goblin Gang Wizard
Prince Sparky Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Sparky Arrows Goblin Gang Prince
Elite Barbarians Sparky Goblin Gang Prince
Goblin Gang Elite Barbarians Prince Sparky
Wizard Sparky Arrows Goblin Gang Elite Barbarians Valkyrie Prince
Arrows Goblin Gang Elite Barbarians Valkyrie Wizard Prince
Arrows Valkyrie Wizard
Sparky Elite Barbarians Prince
Goblin Gang Valkyrie Wizard Arrows Elite Barbarians Prince Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Prince Sparky
Arrows Goblin Gang Elite Barbarians Valkyrie Wizard Prince
Goblin Gang Elite Barbarians Valkyrie Prince Goblin Giant Sparky
Goblin Gang Valkyrie Prince Elite Barbarians Goblin Giant Sparky
Goblin Gang Elite Barbarians Valkyrie Prince Goblin Giant Sparky
Arrows Wizard Goblin Gang Goblin Giant
Goblin Gang Prince Sparky Elite Barbarians Valkyrie Goblin Giant
Elite Barbarians Valkyrie Prince Goblin Giant Sparky
Elite Barbarians Valkyrie Prince Sparky
Goblin Gang Goblin Giant Sparky
Elite Barbarians Valkyrie Prince Sparky
Arrows Elite Barbarians Valkyrie Prince Goblin Giant
Elite Barbarians Prince Goblin Gang Valkyrie Wizard Goblin Giant Sparky
Wizard Valkyrie Sparky
Goblin Gang Elite Barbarians Sparky Valkyrie Prince Goblin Giant
Arrows Valkyrie Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Valkyrie Prince Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Goblin Giant
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Goblin Gang Elite Barbarians Prince Sparky
Arrows Valkyrie Wizard Prince Sparky
Arrows Wizard
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Prince Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Prince Sparky
Arrows Valkyrie Wizard
Prince Sparky
Arrows Wizard
Prince Sparky
Arrows
Arrows Valkyrie Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Prince Sparky
Arrows Sparky
Elite Barbarians Arrows Wizard Sparky
Wizard
Elite Barbarians Sparky
Arrows Wizard Sparky
Arrows Sparky
Prince Sparky
Arrows Wizard Sparky
Goblin Gang Prince
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Prince Sparky
Arrows Wizard
Arrows Sparky
Elite Barbarians Prince Sparky
Goblin Gang Elite Barbarians Sparky
Prince Goblin Giant Sparky

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