My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel
Zap
Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Firecracker Battle Ram Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Battle Ram Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Goblin Barrel
Fireball
Firecracker Battle Ram Goblin Barrel
Poison
Firecracker
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Mini P.E.K.K.A Battle Ram Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Giant Mini P.E.K.K.A Freeze The Log
Firecracker
Zap Mini P.E.K.K.A Battle Ram Giant Goblin Barrel
Mini P.E.K.K.A
Giant Zap Firecracker The Log
Battle Ram
Zap The Log Firecracker Goblin Barrel Freeze
Giant
Zap Mini P.E.K.K.A Goblin Barrel Firecracker The Log
Goblin Barrel
Giant Firecracker Battle Ram
Freeze
Zap Battle Ram
The Log
Battle Ram Zap Mini P.E.K.K.A Giant

Defense Synergies 3 4

Zap
Mini P.E.K.K.A Firecracker The Log
Firecracker
The Log Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Firecracker Freeze
Battle Ram
Giant
Goblin Barrel
Freeze
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Zap Firecracker The Log
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A The Log
Freeze The Log Zap Firecracker
Zap Firecracker Freeze
Zap The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Zap Firecracker Freeze The Log
Zap Firecracker
Mini P.E.K.K.A Zap Freeze The Log
Zap Firecracker Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Firecracker Mini P.E.K.K.A
Zap Firecracker The Log
Zap Freeze The Log Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Firecracker Zap Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Freeze Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Firecracker
Zap Firecracker Mini P.E.K.K.A Freeze The Log
Zap Firecracker Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Zap The Log
The Log
Firecracker Freeze The Log
Zap Firecracker The Log
Firecracker Zap Freeze
Firecracker The Log
The Log Zap Firecracker Freeze
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker Freeze
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker Freeze The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Freeze
Mini P.E.K.K.A
Zap The Log
Zap Firecracker Freeze
Firecracker The Log
Zap Freeze
Zap Firecracker
Freeze
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker Freeze The Log
Firecracker Zap
Zap Firecracker Freeze The Log

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