My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Royal Recruits Furnace Three Musketeers Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Three Musketeers Sparky
Giant Snowball
Royal Recruits Furnace Three Musketeers
Zap
Royal Giant Furnace Three Musketeers Sparky
Barbarian Barrel
Tesla Elite Barbarians Royal Recruits Furnace Three Musketeers Sparky
The Log
Royal Giant Elite Barbarians Royal Recruits Furnace Three Musketeers Sparky
Earthquake
Tesla Furnace
Arrows
Royal Recruits Furnace
Royal Delivery
Elite Barbarians Royal Recruits Three Musketeers Sparky
Fireball
Tesla Elite Barbarians Furnace Three Musketeers Sparky
Poison
Royal Recruits Furnace Three Musketeers Sparky
Lightning
Tesla Elite Barbarians Furnace Three Musketeers Sparky
Rocket
Elite Barbarians Furnace Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tesla Furnace Royal Giant Elite Barbarians Sparky Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Tesla Furnace Royal Giant

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Furnace Elite Barbarians Mirror Sparky
Elite Barbarians
Royal Giant Furnace Three Musketeers Sparky
Royal Recruits
Furnace
Furnace
Royal Giant Elite Barbarians Royal Recruits Mirror Sparky
Three Musketeers
Elite Barbarians Mirror
Mirror
Royal Giant Furnace Three Musketeers Sparky
Sparky
Royal Giant Elite Barbarians Furnace Mirror

Defense Synergies 2 1

Tesla
Mirror
Royal Giant
Elite Barbarians
Royal Recruits
Furnace
Mirror
Three Musketeers
Mirror
Tesla Furnace Sparky
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Sparky
Elite Barbarians Sparky Tesla Royal Recruits Furnace Three Musketeers
Tesla Furnace Three Musketeers Sparky Elite Barbarians Royal Recruits
Tesla Elite Barbarians Royal Recruits Three Musketeers Sparky Furnace
Elite Barbarians Royal Recruits Sparky
Tesla Furnace
Tesla Furnace Three Musketeers
Tesla Royal Recruits Sparky
Tesla Three Musketeers Sparky Elite Barbarians Royal Recruits Furnace
Elite Barbarians Tesla Royal Recruits Sparky
Tesla Royal Recruits Furnace
Tesla Three Musketeers Furnace
Tesla Royal Recruits Furnace Sparky Elite Barbarians Three Musketeers
Three Musketeers Sparky Tesla Royal Recruits Furnace
Elite Barbarians Royal Recruits Sparky Tesla Furnace Three Musketeers
Tesla Elite Barbarians Royal Recruits Furnace Three Musketeers Sparky
Tesla Three Musketeers Sparky Elite Barbarians Royal Recruits Furnace
Tesla Elite Barbarians Royal Recruits Furnace Three Musketeers
Furnace Tesla Royal Recruits
Sparky Tesla Elite Barbarians Royal Recruits Three Musketeers
Royal Recruits Tesla Elite Barbarians Furnace Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Elite Barbarians Furnace Sparky
Tesla Elite Barbarians
Royal Recruits Elite Barbarians Furnace Sparky
Royal Recruits Tesla Elite Barbarians Sparky
Royal Recruits Tesla Elite Barbarians Three Musketeers Sparky
Furnace Tesla Three Musketeers
Royal Recruits Sparky Tesla Elite Barbarians Furnace
Tesla Elite Barbarians Royal Recruits Sparky
Royal Recruits Elite Barbarians Sparky
Royal Recruits Tesla Three Musketeers Sparky
Tesla Elite Barbarians Royal Recruits Sparky
Royal Recruits Elite Barbarians
Elite Barbarians Royal Recruits Tesla Three Musketeers Sparky
Royal Recruits Tesla Furnace Three Musketeers Sparky
Tesla Elite Barbarians Royal Recruits Sparky Furnace Three Musketeers
Tesla Elite Barbarians Royal Recruits Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Sparky
Royal Recruits Sparky
Furnace Sparky
Furnace
Furnace Sparky
Elite Barbarians Three Musketeers Sparky
Royal Recruits Sparky
Elite Barbarians Three Musketeers Sparky
Elite Barbarians Furnace Sparky
Furnace Three Musketeers Sparky
Royal Recruits Furnace Three Musketeers Sparky
Three Musketeers Sparky
Sparky
Three Musketeers Sparky
Sparky
Sparky
Royal Recruits
Furnace Sparky
Sparky
Sparky
Sparky
Elite Barbarians Furnace Sparky
Elite Barbarians Sparky
Sparky
Sparky
Sparky
Sparky
Royal Recruits
Three Musketeers
Three Musketeers Sparky
Sparky
Elite Barbarians Royal Recruits Three Musketeers Sparky
Elite Barbarians Royal Recruits Sparky
Royal Recruits Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: