My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Prince Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Guards Prince Cannon Cart Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut Guards
Zap
Minion Horde Goblin Hut Guards Prince Cannon Cart
Barbarian Barrel
Elite Barbarians Goblin Hut Guards Cannon Cart Giant Skeleton
The Log
Elite Barbarians Goblin Hut Guards Prince Cannon Cart Giant Skeleton
Earthquake
Goblin Hut Guards
Arrows
Minion Horde Goblin Hut Guards
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Guards Prince Cannon Cart Giant Skeleton
Fireball
Minion Horde Elite Barbarians Goblin Hut Cannon Cart
Poison
Minion Horde Goblin Hut Guards
Lightning
Elite Barbarians Goblin Hut Prince Cannon Cart
Rocket
Minion Horde Elite Barbarians Goblin Hut Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Minion Horde Goblin Hut Prince Cannon Cart Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Guards Minion Horde Goblin Hut Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton
Elite Barbarians
Goblin Hut
Prince Cannon Cart Giant Skeleton
Rocket
Guards
Prince
Minion Horde Goblin Hut
Cannon Cart
Goblin Hut
Giant Skeleton
Minion Horde Goblin Hut

Defense Synergies 0 6

Minion Horde
Elite Barbarians
Goblin Hut
Cannon Cart Giant Skeleton
Rocket
Guards
Prince Cannon Cart Giant Skeleton
Prince
Guards
Cannon Cart
Goblin Hut Guards Giant Skeleton
Giant Skeleton
Goblin Hut Guards Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Minion Horde Goblin Hut
Minion Horde Elite Barbarians Goblin Hut Prince Cannon Cart
Minion Horde Goblin Hut Rocket Prince Elite Barbarians Cannon Cart Giant Skeleton
Minion Horde Elite Barbarians Goblin Hut Prince Guards Cannon Cart
Elite Barbarians Rocket Prince Giant Skeleton
Guards Cannon Cart
Minion Horde Rocket Goblin Hut
Rocket Cannon Cart Giant Skeleton
Minion Horde Elite Barbarians Goblin Hut Prince
Elite Barbarians Guards Minion Horde Prince Cannon Cart Giant Skeleton
Minion Horde Guards Goblin Hut Cannon Cart Giant Skeleton
Minion Horde Goblin Hut
Minion Horde Goblin Hut Prince Elite Barbarians Rocket Guards Cannon Cart Giant Skeleton
Rocket Minion Horde Goblin Hut Guards Prince Cannon Cart
Elite Barbarians Minion Horde Goblin Hut Prince Cannon Cart
Minion Horde Rocket Elite Barbarians Goblin Hut Prince
Minion Horde Elite Barbarians Goblin Hut Prince Cannon Cart
Minion Horde Elite Barbarians Goblin Hut Guards Prince Cannon Cart
Goblin Hut Guards Cannon Cart Giant Skeleton
Elite Barbarians Goblin Hut Prince Cannon Cart
Minion Horde Elite Barbarians Guards Prince Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Goblin Hut Prince Cannon Cart Giant Skeleton
Elite Barbarians Rocket Prince Cannon Cart
Guards Giant Skeleton Minion Horde Elite Barbarians Goblin Hut Rocket Prince Cannon Cart
Rocket Guards Prince Giant Skeleton Minion Horde Elite Barbarians Cannon Cart
Giant Skeleton Minion Horde Elite Barbarians Goblin Hut Guards Prince Cannon Cart
Rocket Minion Horde Goblin Hut
Rocket Guards Prince Minion Horde Elite Barbarians Goblin Hut Cannon Cart Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians Prince Cannon Cart
Minion Horde Rocket Giant Skeleton Elite Barbarians Goblin Hut Prince Cannon Cart
Minion Horde Goblin Hut Guards
Minion Horde Elite Barbarians Goblin Hut Guards Prince Cannon Cart Giant Skeleton
Rocket Elite Barbarians Guards Prince Giant Skeleton
Elite Barbarians Rocket Prince Cannon Cart Giant Skeleton Minion Horde Guards
Minion Horde Cannon Cart
Elite Barbarians Goblin Hut Guards Minion Horde Rocket Prince Cannon Cart Giant Skeleton
Minion Horde Elite Barbarians Goblin Hut Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Guards Giant Skeleton
Rocket Minion Horde Goblin Hut Cannon Cart Giant Skeleton
Cannon Cart Rocket Guards Prince Giant Skeleton
Rocket Minion Horde
Minion Horde Rocket
Minion Horde
Rocket Minion Horde Elite Barbarians Guards Prince
Rocket Minion Horde Prince Cannon Cart
Rocket
Rocket Elite Barbarians Goblin Hut Cannon Cart
Minion Horde Rocket Cannon Cart
Elite Barbarians Goblin Hut Prince Cannon Cart
Rocket Minion Horde Goblin Hut Cannon Cart
Minion Horde Goblin Hut Rocket Cannon Cart
Rocket
Minion Horde Rocket
Rocket Prince
Rocket
Rocket Minion Horde Prince Giant Skeleton
Rocket
Rocket Prince
Rocket Minion Horde Cannon Cart
Minion Horde
Prince
Rocket
Elite Barbarians Minion Horde
Rocket Minion Horde Goblin Hut Guards
Minion Horde Elite Barbarians
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Prince Giant Skeleton
Rocket
Minion Horde Goblin Hut Rocket Guards Prince Cannon Cart
Rocket
Minion Horde Rocket Prince Cannon Cart
Rocket Giant Skeleton
Minion Horde Elite Barbarians Prince Cannon Cart
Minion Horde Elite Barbarians Rocket Guards Giant Skeleton
Rocket
Rocket Prince Cannon Cart Giant Skeleton

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