My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Giant Skeleton X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Musketeer Zappies Goblin Barrel Skeleton Army
Zap
Zappies Goblin Barrel Skeleton Army X-Bow
Barbarian Barrel
Musketeer Zappies Goblin Barrel Skeleton Army Giant Skeleton X-Bow Magic Archer
The Log
Musketeer Zappies Goblin Barrel Skeleton Army Giant Skeleton X-Bow
Earthquake
Zappies Goblin Barrel Skeleton Army X-Bow
Arrows
Zappies Goblin Barrel Skeleton Army
Royal Delivery
Musketeer Zappies Goblin Barrel Skeleton Army Giant Skeleton Magic Archer
Fireball
Musketeer Zappies Goblin Barrel Skeleton Army X-Bow Magic Archer
Poison
Musketeer Zappies Skeleton Army X-Bow Magic Archer
Lightning
Musketeer X-Bow Magic Archer
Rocket
Musketeer X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Musketeer Zappies Magic Archer Giant Skeleton Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Musketeer Zappies

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Giant Skeleton X-Bow
Zappies
Goblin Barrel Giant Skeleton
Goblin Barrel
Zappies Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel X-Bow
Giant Skeleton
Musketeer Zappies Goblin Barrel Lightning X-Bow Magic Archer
Lightning
Giant Skeleton
X-Bow
Musketeer Skeleton Army Giant Skeleton
Magic Archer
Giant Skeleton

Defense Synergies 0 9

Musketeer
Zappies Skeleton Army Giant Skeleton
Zappies
Musketeer Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Musketeer Zappies Giant Skeleton X-Bow Magic Archer
Giant Skeleton
Musketeer Zappies Skeleton Army Magic Archer
Lightning
X-Bow
Skeleton Army
Magic Archer
Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Zappies X-Bow Magic Archer
Skeleton Army Musketeer Zappies X-Bow
Skeleton Army Musketeer Zappies Giant Skeleton Lightning
Skeleton Army Musketeer Zappies
Lightning Skeleton Army Giant Skeleton X-Bow
Skeleton Army Musketeer Zappies X-Bow Magic Archer
Musketeer Lightning Zappies X-Bow Magic Archer
Lightning Musketeer Giant Skeleton X-Bow Magic Archer
Zappies Musketeer Skeleton Army X-Bow
Skeleton Army Musketeer Zappies Giant Skeleton
Skeleton Army Musketeer Zappies Giant Skeleton X-Bow Magic Archer
Musketeer Zappies Magic Archer
Skeleton Army Musketeer Zappies Giant Skeleton Lightning X-Bow
Skeleton Army Zappies X-Bow Magic Archer
Skeleton Army Zappies X-Bow
Skeleton Army Zappies Lightning X-Bow
Musketeer Zappies Skeleton Army X-Bow
Musketeer Zappies Skeleton Army X-Bow Magic Archer
Musketeer Zappies Giant Skeleton Magic Archer
Musketeer Zappies
Skeleton Army Musketeer Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Giant Skeleton X-Bow
Musketeer Lightning X-Bow Magic Archer
Zappies Skeleton Army Giant Skeleton Musketeer Lightning
Skeleton Army Giant Skeleton Lightning Musketeer Zappies X-Bow
Giant Skeleton Musketeer Zappies Skeleton Army
Musketeer Zappies Magic Archer
Skeleton Army Musketeer Zappies Giant Skeleton Lightning
Giant Skeleton Zappies Skeleton Army
Giant Skeleton Lightning Zappies Skeleton Army X-Bow Magic Archer
Musketeer Zappies Skeleton Army
Musketeer Zappies Giant Skeleton
Skeleton Army Lightning Giant Skeleton
Skeleton Army Giant Skeleton Lightning Zappies
Musketeer Zappies Skeleton Army Magic Archer
Zappies Skeleton Army Musketeer Giant Skeleton Lightning X-Bow Magic Archer
Musketeer Zappies Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Musketeer Giant Skeleton X-Bow
Musketeer X-Bow Magic Archer
Lightning Giant Skeleton X-Bow Magic Archer
Lightning Musketeer Giant Skeleton
Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
X-Bow Lightning Magic Archer
Lightning X-Bow
Lightning Musketeer X-Bow
Lightning Musketeer X-Bow Magic Archer
Lightning Musketeer Magic Archer
Lightning Musketeer Magic Archer
Lightning Musketeer X-Bow Magic Archer
Lightning Musketeer X-Bow Magic Archer
Lightning X-Bow Musketeer Magic Archer
Lightning Magic Archer Musketeer X-Bow
Lightning
Lightning
Lightning Musketeer X-Bow Magic Archer
Lightning X-Bow Magic Archer
Lightning Musketeer Giant Skeleton X-Bow Magic Archer
Lightning
Musketeer Lightning X-Bow
Lightning Musketeer X-Bow
Magic Archer
X-Bow Musketeer Lightning Magic Archer
Lightning Musketeer X-Bow Magic Archer
Lightning Musketeer X-Bow Magic Archer
Lightning Musketeer X-Bow Magic Archer
Lightning Musketeer Zappies
Lightning
Lightning Musketeer X-Bow Magic Archer
Lightning Zappies Magic Archer
Giant Skeleton
Lightning Magic Archer
Lightning Musketeer Zappies Skeleton Army X-Bow Magic Archer
Lightning Musketeer Zappies Magic Archer
Lightning Musketeer Magic Archer
Musketeer Lightning Magic Archer
Lightning Giant Skeleton
Musketeer
Musketeer Zappies Giant Skeleton Lightning Magic Archer
Musketeer Zappies Lightning Magic Archer
Lightning Musketeer Giant Skeleton X-Bow Magic Archer

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