My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Phoenix Magic Archer Lumberjack Night Witch Mother Witch Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Barbarians Witch Balloon
Zap
Firecracker Witch Balloon Sparky
Barbarian Barrel
Firecracker Barbarians Wizard Witch Sparky
The Log
Firecracker Barbarians Witch Sparky
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Wizard Witch Balloon Sparky
Fireball
Firecracker Barbarians Wizard Witch Balloon Sparky
Poison
Firecracker Barbarians Wizard Witch Balloon Sparky
Lightning
Wizard Witch Balloon Sparky
Rocket
Barbarians Wizard Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Barbarians Wizard Witch Balloon Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Freeze Barbarians Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Sparky
Barbarians
Balloon
Wizard
Balloon Sparky
Rocket
Freeze
Balloon
Witch
Balloon
Freeze Firecracker Barbarians Wizard Sparky
Sparky
Firecracker Wizard Balloon

Defense Synergies 0 2

Firecracker
Barbarians
Wizard
Freeze
Rocket
Freeze
Wizard Sparky
Witch
Balloon
Sparky
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard Sparky
Barbarians Sparky Firecracker Witch
Barbarians Rocket Witch Sparky Freeze
Barbarians Witch Sparky Firecracker
Firecracker Barbarians Rocket Sparky
Freeze Firecracker
Rocket Firecracker Wizard Freeze Witch
Rocket Barbarians Sparky
Barbarians Witch Sparky
Firecracker Barbarians Sparky
Barbarians Witch Firecracker Wizard Freeze
Firecracker Wizard Witch
Barbarians Sparky Wizard Rocket Freeze Witch
Wizard Rocket Sparky Firecracker Barbarians Freeze Witch
Barbarians Sparky
Barbarians Rocket Freeze Sparky
Barbarians Wizard Sparky Firecracker Witch
Firecracker Barbarians Wizard Witch
Wizard Freeze Witch Firecracker Barbarians
Barbarians Sparky
Wizard Firecracker Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Firecracker Wizard Rocket
Barbarians Rocket Witch Sparky
Rocket Barbarians Sparky
Barbarians Witch Sparky
Firecracker Wizard Rocket Freeze Witch
Rocket Sparky Barbarians Witch
Barbarians Sparky
Rocket Freeze Firecracker Barbarians Witch Sparky
Witch Barbarians Sparky
Barbarians Witch Sparky
Rocket Barbarians
Barbarians Rocket Wizard Witch Sparky
Wizard Firecracker Barbarians Witch Sparky
Barbarians Witch Sparky Firecracker Rocket Freeze
Firecracker Barbarians Wizard Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Freeze Sparky
Firecracker
Rocket Sparky
Firecracker Barbarians Rocket Freeze Sparky
Wizard Rocket Firecracker Sparky
Firecracker Wizard Rocket Freeze Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard Freeze
Firecracker Wizard
Rocket Sparky
Firecracker Rocket Wizard Sparky
Firecracker Wizard Rocket
Rocket Firecracker Sparky
Firecracker Rocket Freeze
Firecracker Sparky
Rocket Firecracker Wizard Witch Sparky
Firecracker Wizard Rocket Sparky
Rocket Freeze Sparky
Rocket Sparky
Rocket Firecracker Wizard Sparky
Rocket Firecracker Wizard Witch
Rocket Sparky
Rocket Wizard
Rocket Sparky
Rocket Barbarians
Firecracker Freeze Wizard Witch Sparky
Witch
Firecracker Wizard Witch Sparky
Wizard Witch Sparky
Rocket Firecracker Sparky
Firecracker Wizard Witch Sparky
Rocket Firecracker Wizard Freeze Witch
Sparky
Wizard Rocket Sparky
Rocket Firecracker Freeze Sparky
Sparky
Rocket Firecracker Wizard Sparky
Barbarians Rocket Freeze Witch
Rocket Firecracker Wizard Witch
Freeze
Firecracker Wizard Rocket Sparky
Firecracker Wizard
Rocket Sparky
Firecracker Sparky
Firecracker Rocket Freeze Witch Sparky
Firecracker Rocket Witch
Firecracker Rocket Freeze Witch Sparky

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