My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 5 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elixir Golem Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Wall Breakers Skeleton Army
Giant Snowball
Goblin Gang Barbarians Wall Breakers Skeleton Army
Zap
Goblin Gang Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Tesla Barbarians Elixir Golem Wall Breakers Skeleton Army
The Log
Goblin Gang Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Goblin Gang Firecracker Tesla Barbarians Elixir Golem Skeleton Army
Arrows
Goblin Gang Firecracker Wall Breakers Skeleton Army
Royal Delivery
Goblin Gang Firecracker Barbarians Elixir Golem Mini P.E.K.K.A Wall Breakers Skeleton Army
Fireball
Goblin Gang Firecracker Tesla Barbarians Elixir Golem Wall Breakers Skeleton Army
Poison
Goblin Gang Firecracker Barbarians Elixir Golem Skeleton Army
Lightning
Tesla Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Firecracker Elixir Golem Skeleton Army Tesla Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Firecracker Elixir Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Goblin Gang Mini P.E.K.K.A Wall Breakers
Tesla
Barbarians
Elixir Golem
Firecracker Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Elixir Golem
Wall Breakers
Firecracker
Skeleton Army

Defense Synergies 1 11

Goblin Gang
Tesla Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker
Goblin Gang Tesla Mini P.E.K.K.A Skeleton Army
Tesla
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Elixir Golem
Mini P.E.K.K.A
Goblin Gang Firecracker Tesla Skeleton Army
Wall Breakers
Skeleton Army
Goblin Gang Firecracker Tesla Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker Tesla
Goblin Gang Tesla Barbarians Mini P.E.K.K.A Skeleton Army
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Firecracker
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Firecracker Tesla
Tesla Goblin Gang Firecracker
Tesla Barbarians
Tesla Barbarians Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Tesla Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army Firecracker Tesla
Tesla Goblin Gang Firecracker
Tesla Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Firecracker Tesla Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Tesla
Barbarians Skeleton Army Goblin Gang Tesla Mini P.E.K.K.A
Tesla Barbarians Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Goblin Gang Firecracker Barbarians Skeleton Army
Firecracker Tesla Barbarians
Barbarians Mini P.E.K.K.A Tesla
Goblin Gang Skeleton Army Firecracker Tesla Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army Tesla
Goblin Gang Firecracker Tesla Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Tesla Barbarians
Barbarians Goblin Gang Tesla Mini P.E.K.K.A Skeleton Army
Firecracker Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Skeleton Army Tesla Barbarians
Mini P.E.K.K.A Tesla Barbarians Skeleton Army
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army
Goblin Gang Tesla Barbarians Skeleton Army
Tesla Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Tesla
Firecracker Tesla Barbarians Skeleton Army
Goblin Gang Tesla Barbarians Skeleton Army Firecracker Mini P.E.K.K.A
Firecracker Tesla Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker
Barbarians
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Barbarians Skeleton Army
Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker

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