My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Flying Machine Elixir Collector Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Battle Ram Flying Machine
Zap
Spear Goblins Battle Ram Flying Machine
Barbarian Barrel
Spear Goblins Knight Battle Ram
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins Elixir Collector
Arrows
Spear Goblins Flying Machine
Royal Delivery
Spear Goblins Knight Battle Ram Flying Machine Bowler P.E.K.K.A
Fireball
Battle Ram Flying Machine Elixir Collector Bowler
Poison
Spear Goblins Flying Machine Elixir Collector
Lightning
Knight Battle Ram Elixir Collector Bowler
Rocket
Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Elixir Collector Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Knight Battle Ram Flying Machine Bowler Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Giant Snowball Knight Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Snowball Battle Ram Flying Machine Bowler
Giant Snowball
Battle Ram P.E.K.K.A Spear Goblins Knight Flying Machine Bowler
Knight
Spear Goblins Battle Ram Giant Snowball Flying Machine
Battle Ram
Giant Snowball Knight Spear Goblins Flying Machine P.E.K.K.A
Flying Machine
Spear Goblins Giant Snowball Knight Battle Ram Bowler P.E.K.K.A
Elixir Collector
Bowler
Spear Goblins Giant Snowball Flying Machine
P.E.K.K.A
Giant Snowball Battle Ram Flying Machine

Defense Synergies 1 12

Spear Goblins
Knight Giant Snowball Flying Machine Bowler P.E.K.K.A
Giant Snowball
Spear Goblins Knight Flying Machine Bowler P.E.K.K.A
Knight
Spear Goblins Giant Snowball Flying Machine Bowler
Battle Ram
Flying Machine
Spear Goblins Giant Snowball Knight Bowler P.E.K.K.A
Elixir Collector
Bowler
Spear Goblins Giant Snowball Knight Flying Machine
P.E.K.K.A
Spear Goblins Giant Snowball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Knight Flying Machine
P.E.K.K.A Knight Flying Machine
Bowler P.E.K.K.A Giant Snowball Knight
P.E.K.K.A Knight Bowler
Bowler P.E.K.K.A
Bowler Spear Goblins Giant Snowball Flying Machine
Giant Snowball Spear Goblins Flying Machine
Bowler Flying Machine P.E.K.K.A
P.E.K.K.A
Knight Spear Goblins Giant Snowball Bowler
Spear Goblins Giant Snowball Knight Flying Machine Bowler
Spear Goblins Giant Snowball Flying Machine
Bowler P.E.K.K.A Giant Snowball Knight Flying Machine
Bowler Giant Snowball P.E.K.K.A
P.E.K.K.A Knight
Giant Snowball Bowler P.E.K.K.A
Knight Bowler P.E.K.K.A
Spear Goblins Giant Snowball Knight Flying Machine Bowler
Giant Snowball Spear Goblins Knight Flying Machine Bowler
P.E.K.K.A
Bowler Spear Goblins Giant Snowball Knight Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Giant Snowball Bowler P.E.K.K.A
Giant Snowball Knight Flying Machine Bowler
P.E.K.K.A Spear Goblins Knight Bowler
Bowler P.E.K.K.A Knight
P.E.K.K.A Knight Bowler
Giant Snowball Flying Machine
P.E.K.K.A Spear Goblins Knight Flying Machine Bowler
P.E.K.K.A Knight
P.E.K.K.A Spear Goblins Giant Snowball Knight Flying Machine
P.E.K.K.A
P.E.K.K.A Knight Flying Machine Bowler
P.E.K.K.A Giant Snowball Bowler
Bowler P.E.K.K.A Knight
Flying Machine Bowler
Spear Goblins Knight Flying Machine Bowler P.E.K.K.A
Bowler Giant Snowball Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Giant Snowball Flying Machine Bowler
Flying Machine
Knight Flying Machine
Giant Snowball Bowler
Spear Goblins Giant Snowball Flying Machine
Flying Machine Bowler
Giant Snowball Flying Machine Bowler
Giant Snowball Flying Machine
Giant Snowball Bowler
Knight Flying Machine Bowler
Giant Snowball Flying Machine
Flying Machine Giant Snowball Knight Bowler
Flying Machine
Giant Snowball Flying Machine
Spear Goblins Giant Snowball Flying Machine Bowler
Flying Machine Bowler
Giant Snowball
Giant Snowball Flying Machine Bowler
Giant Snowball Flying Machine Bowler
Bowler
Giant Snowball
Bowler
Giant Snowball Flying Machine
Giant Snowball Bowler
Giant Snowball Flying Machine Bowler
Giant Snowball Flying Machine Bowler
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Bowler
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball Bowler
Spear Goblins Flying Machine
Giant Snowball Flying Machine
Knight Flying Machine Bowler
Giant Snowball Flying Machine Bowler
Giant Snowball
Flying Machine P.E.K.K.A
Giant Snowball Flying Machine Bowler
Giant Snowball Flying Machine
Giant Snowball Flying Machine Bowler

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