My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Zappies Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Rascals Royal Recruits Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Royal Recruits Zappies Wall Breakers Ram Rider
Zap
Fire Spirit Goblin Gang Zappies Wall Breakers Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Rascals Royal Recruits Zappies Wall Breakers
The Log
Fire Spirit Goblin Gang Rascals Royal Recruits Zappies Wall Breakers Ram Rider
Earthquake
Goblin Gang Zappies
Arrows
Fire Spirit Goblin Gang Rascals Royal Recruits Zappies Wall Breakers
Royal Delivery
Fire Spirit Goblin Gang Rascals Royal Recruits Zappies Wall Breakers Ram Rider
Fireball
Goblin Gang Rascals Zappies Wall Breakers Ram Rider
Poison
Goblin Gang Rascals Royal Recruits Zappies
Lightning
Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Goblin Gang Zappies Poison Rascals Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Wall Breakers Goblin Gang Zappies

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers Ram Rider
Goblin Gang
Royal Recruits
Rascals
Zappies Wall Breakers Ram Rider
Royal Recruits
Fire Spirit Goblin Gang Zappies Wall Breakers Ram Rider
Zappies
Rascals Royal Recruits Wall Breakers Ram Rider
Wall Breakers
Fire Spirit Rascals Royal Recruits Zappies
Poison
Ram Rider
Ram Rider
Fire Spirit Rascals Royal Recruits Zappies Poison

Defense Synergies 0 4

Fire Spirit
Royal Recruits
Goblin Gang
Rascals Royal Recruits Zappies
Rascals
Goblin Gang
Royal Recruits
Fire Spirit Goblin Gang
Zappies
Goblin Gang
Wall Breakers
Poison
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Ram Rider
Goblin Gang Rascals Royal Recruits Zappies Ram Rider
Goblin Gang Ram Rider Fire Spirit Rascals Royal Recruits Zappies
Royal Recruits Goblin Gang Rascals Zappies Ram Rider
Royal Recruits Poison
Goblin Gang Fire Spirit Rascals Zappies
Ram Rider Fire Spirit Goblin Gang Rascals Zappies Poison
Rascals Royal Recruits Poison Ram Rider
Zappies Goblin Gang Rascals Royal Recruits
Goblin Gang Fire Spirit Rascals Royal Recruits Zappies
Goblin Gang Poison Rascals Royal Recruits Zappies Ram Rider
Goblin Gang Rascals Zappies Poison Ram Rider
Royal Recruits Fire Spirit Goblin Gang Rascals Zappies Ram Rider
Fire Spirit Goblin Gang Rascals Royal Recruits Zappies Poison
Royal Recruits Goblin Gang Rascals Zappies Ram Rider
Goblin Gang Rascals Royal Recruits Zappies Ram Rider
Goblin Gang Rascals Royal Recruits Zappies Poison
Fire Spirit Goblin Gang Rascals Royal Recruits Zappies Ram Rider
Poison Fire Spirit Rascals Royal Recruits Zappies Ram Rider
Royal Recruits Zappies Ram Rider
Goblin Gang Rascals Royal Recruits Fire Spirit Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Recruits Zappies
Poison Goblin Gang
Goblin Gang Royal Recruits Zappies Rascals Ram Rider
Goblin Gang Royal Recruits Rascals Zappies Ram Rider
Royal Recruits Goblin Gang Rascals Zappies Ram Rider
Fire Spirit Poison Goblin Gang Rascals Zappies Ram Rider
Goblin Gang Rascals Royal Recruits Zappies Ram Rider
Rascals Royal Recruits Zappies
Royal Recruits Zappies Poison
Royal Recruits Goblin Gang Zappies
Rascals Royal Recruits Zappies
Royal Recruits Poison
Rascals Royal Recruits Goblin Gang Zappies Ram Rider
Royal Recruits Rascals Zappies
Goblin Gang Rascals Royal Recruits Zappies Poison
Poison Rascals Royal Recruits Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Royal Recruits
Poison Ram Rider
Poison
Rascals Royal Recruits Poison
Poison Fire Spirit
Poison Fire Spirit Ram Rider
Fire Spirit Poison
Poison Fire Spirit Ram Rider
Poison Ram Rider
Fire Spirit Goblin Gang Poison
Poison Royal Recruits Ram Rider
Poison Fire Spirit
Poison Fire Spirit
Poison
Poison
Poison
Royal Recruits Poison
Poison
Fire Spirit Poison
Fire Spirit Poison
Poison
Poison
Royal Recruits Poison
Poison Fire Spirit
Poison Ram Rider
Poison Ram Rider
Poison
Poison Fire Spirit
Zappies Poison
Poison
Zappies Poison
Poison
Fire Spirit Goblin Gang Royal Recruits Zappies
Poison Fire Spirit Zappies Ram Rider
Poison Goblin Gang Rascals
Poison
Poison
Royal Recruits
Goblin Gang Rascals Royal Recruits Zappies Poison
Zappies Poison
Poison Royal Recruits

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