My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Dark Prince
Giant Snowball
Bats Royal Hogs Guards
Zap
Bats Royal Hogs Guards Dark Prince
Barbarian Barrel
Rascals Royal Hogs Guards Dark Prince Royal Ghost
The Log
Rascals Royal Hogs Guards Dark Prince
Earthquake
Royal Hogs Guards
Arrows
Bats Rascals Royal Hogs Guards
Royal Delivery
Bats Rascals Royal Hogs Guards Dark Prince Royal Ghost
Fireball
Rascals Royal Hogs
Poison
Bats Rascals Royal Hogs Guards
Lightning
Dark Prince
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Royal Ghost Dark Prince Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Hogs Dark Prince
Arrows
Royal Hogs Dark Prince
Rascals
Bats Dark Prince
Royal Hogs
Arrows Bats Guards Dark Prince The Log
Guards
Royal Hogs The Log
Dark Prince
Bats Arrows Rascals Royal Hogs Royal Ghost
The Log
Royal Hogs Guards
Royal Ghost
Dark Prince

Defense Synergies 0 9

Bats
Rascals Dark Prince The Log
Arrows
Dark Prince
Rascals
Bats The Log
Royal Hogs
Guards
The Log
Dark Prince
Bats Arrows The Log Royal Ghost
The Log
Bats Rascals Guards Dark Prince Royal Ghost
Royal Ghost
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bats Rascals Dark Prince The Log
Bats Rascals Dark Prince
Bats Rascals Guards Dark Prince
Arrows Dark Prince The Log
Arrows The Log Bats Rascals Guards Dark Prince Royal Ghost
Bats Arrows Rascals
Arrows Rascals The Log
Rascals
Guards Rascals Dark Prince Royal Ghost
Bats Guards Arrows Rascals Dark Prince The Log Royal Ghost
Arrows Bats Rascals
Bats Rascals Guards Dark Prince The Log
Bats Arrows Rascals Guards Dark Prince The Log Royal Ghost
Rascals
Rascals The Log
Bats Arrows Rascals Dark Prince
Arrows Bats Rascals Guards Dark Prince The Log Royal Ghost
Arrows The Log Bats Rascals Guards Dark Prince Royal Ghost
Rascals Dark Prince Royal Ghost Bats Arrows Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Dark Prince Royal Ghost
Arrows The Log Royal Ghost
Guards Bats Rascals Dark Prince The Log
Guards Dark Prince Bats Rascals The Log
Rascals Guards Dark Prince
Arrows Bats Rascals
Rascals Guards Dark Prince Bats
Rascals Dark Prince
Bats Dark Prince The Log
Guards
Bats Rascals Guards Dark Prince
Arrows Guards Dark Prince The Log
Rascals Dark Prince Guards
Rascals
Rascals Guards Bats Dark Prince The Log
Bats Arrows Rascals Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows Rascals Guards Dark Prince The Log
Arrows Dark Prince The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Guards
Arrows Dark Prince The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows Dark Prince The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince
Arrows The Log Royal Ghost
Arrows The Log
Arrows The Log
Bats Arrows
Bats Guards
Arrows The Log
Arrows
Arrows The Log
Bats Guards Dark Prince
Arrows
Arrows The Log
Rascals Dark Prince
Arrows The Log
Arrows
Dark Prince
Bats Rascals Guards The Log
Bats
Dark Prince The Log Royal Ghost

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