My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Giant Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Graveyard
Giant Snowball
Skeletons Zappies Graveyard
Zap
Skeletons Royal Giant Zappies Graveyard
Barbarian Barrel
Skeletons Rascals Zappies Graveyard
The Log
Skeletons Rascals Royal Giant Mini P.E.K.K.A Zappies Graveyard
Earthquake
Skeletons Zappies Graveyard
Arrows
Skeletons Rascals Zappies Graveyard
Royal Delivery
Skeletons Rascals Mini P.E.K.K.A Zappies Graveyard
Fireball
Rascals Zappies
Poison
Rascals Zappies Graveyard
Lightning
Mini P.E.K.K.A
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Mini P.E.K.K.A Zappies Rascals Graveyard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Mini P.E.K.K.A Zappies

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Zappies Graveyard
Royal Giant
Fireball Zappies Rocket
Fireball
Royal Giant Graveyard
Mini P.E.K.K.A
Graveyard
Zappies
Rascals Royal Giant Graveyard
Rocket
Royal Giant
Graveyard
Fireball Rascals Mini P.E.K.K.A Zappies

Defense Synergies 0 4

Skeletons
Mini P.E.K.K.A Zappies
Rascals
Royal Giant
Fireball
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Skeletons Fireball
Zappies
Skeletons Fireball
Rocket
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Zappies
Mini P.E.K.K.A Skeletons Rascals Zappies
Mini P.E.K.K.A Rocket Skeletons Rascals Zappies
Mini P.E.K.K.A Skeletons Rascals Zappies
Fireball Mini P.E.K.K.A Rocket
Fireball Skeletons Rascals Zappies
Rocket Rascals Fireball Zappies
Rocket Rascals Fireball
Mini P.E.K.K.A Zappies Skeletons Rascals
Skeletons Rascals Mini P.E.K.K.A Zappies
Skeletons Rascals Fireball Zappies
Rascals Fireball Zappies
Mini P.E.K.K.A Skeletons Rascals Fireball Zappies Rocket
Fireball Rocket Rascals Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Rascals Zappies
Rocket Rascals Fireball Mini P.E.K.K.A Zappies
Skeletons Rascals Fireball Mini P.E.K.K.A Zappies
Fireball Rascals Zappies
Rascals Fireball Zappies
Mini P.E.K.K.A Zappies
Rascals Fireball Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Skeletons Fireball Zappies
Fireball Mini P.E.K.K.A Rocket
Zappies Skeletons Rascals Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Rascals Fireball Zappies
Skeletons Rascals Mini P.E.K.K.A Zappies
Fireball Rocket Skeletons Rascals Zappies
Rascals Mini P.E.K.K.A Rocket Skeletons Fireball Zappies
Mini P.E.K.K.A Rascals Zappies
Rocket Skeletons Fireball Mini P.E.K.K.A Zappies
Skeletons Zappies
Rascals Mini P.E.K.K.A Zappies
Rocket Fireball
Rascals Mini P.E.K.K.A Rocket Skeletons Fireball Zappies
Rascals Fireball Zappies
Rascals Zappies Skeletons Fireball Mini P.E.K.K.A Rocket
Rascals Fireball Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Rocket
Fireball
Rocket Fireball
Rascals Fireball Rocket
Fireball Rocket
Fireball Rocket
Fireball
Fireball
Rocket Fireball Mini P.E.K.K.A
Rocket Fireball
Fireball Rocket
Rocket Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball
Fireball
Fireball
Fireball Rocket
Fireball
Rocket Fireball Zappies
Fireball Mini P.E.K.K.A
Fireball Rocket
Rocket Fireball Zappies
Rocket Fireball
Fireball Zappies Rocket
Fireball Rocket Zappies
Fireball
Fireball Rascals Mini P.E.K.K.A Rocket
Fireball
Rocket Fireball
Rascals Fireball Zappies Rocket
Fireball Zappies Rocket
Fireball Rocket

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