My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Recruits Battle Ram Miner
Giant Snowball
Bats Archers Goblin Gang Royal Recruits Battle Ram Miner
Zap
Bats Archers Goblin Gang Battle Ram
Barbarian Barrel
Archers Goblin Gang Royal Recruits Battle Ram Ice Wizard
The Log
Archers Goblin Gang Royal Recruits Battle Ram
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Royal Recruits
Royal Delivery
Bats Archers Goblin Gang Royal Recruits Battle Ram Miner Ice Wizard
Fireball
Archers Goblin Gang Battle Ram Ice Wizard
Poison
Bats Archers Goblin Gang Royal Recruits Ice Wizard
Lightning
Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Goblin Gang Miner Ice Wizard Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Royal Recruits Battle Ram Barbarian Barrel
Archers
Royal Recruits Battle Ram Barbarian Barrel Miner
Goblin Gang
Miner Royal Recruits Battle Ram
Royal Recruits
Bats Archers Goblin Gang Battle Ram Barbarian Barrel
Battle Ram
Bats Archers Goblin Gang Royal Recruits Barbarian Barrel
Barbarian Barrel
Bats Archers Royal Recruits Battle Ram Miner Ice Wizard
Miner
Bats Goblin Gang Archers Barbarian Barrel
Ice Wizard
Barbarian Barrel

Defense Synergies 1 13

Bats
Royal Recruits Barbarian Barrel Ice Wizard
Archers
Barbarian Barrel Goblin Gang Royal Recruits Ice Wizard
Goblin Gang
Archers Royal Recruits Barbarian Barrel Miner Ice Wizard
Royal Recruits
Bats Archers Goblin Gang Ice Wizard
Battle Ram
Barbarian Barrel
Archers Bats Goblin Gang Miner Ice Wizard
Miner
Goblin Gang Barbarian Barrel
Ice Wizard
Bats Archers Goblin Gang Royal Recruits Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel
Bats Goblin Gang Royal Recruits Ice Wizard
Goblin Gang Bats Archers Royal Recruits Ice Wizard
Royal Recruits Bats Goblin Gang Ice Wizard
Royal Recruits Barbarian Barrel
Goblin Gang Barbarian Barrel Bats Archers Ice Wizard
Bats Archers Goblin Gang Ice Wizard
Royal Recruits Barbarian Barrel
Goblin Gang Royal Recruits Ice Wizard
Goblin Gang Archers Royal Recruits Barbarian Barrel Miner Ice Wizard
Bats Archers Goblin Gang Ice Wizard Royal Recruits Barbarian Barrel
Bats Archers Goblin Gang Ice Wizard
Royal Recruits Bats Goblin Gang Ice Wizard
Bats Goblin Gang Royal Recruits Barbarian Barrel
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Bats Goblin Gang Royal Recruits
Bats Archers Goblin Gang Royal Recruits Barbarian Barrel Ice Wizard
Barbarian Barrel Bats Archers Royal Recruits Ice Wizard
Royal Recruits
Goblin Gang Royal Recruits Bats Archers Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Barbarian Barrel
Archers Goblin Gang Barbarian Barrel Miner
Goblin Gang Royal Recruits Bats
Goblin Gang Royal Recruits Bats Barbarian Barrel
Royal Recruits Goblin Gang
Bats Archers Goblin Gang Ice Wizard
Goblin Gang Royal Recruits Bats Archers Ice Wizard
Royal Recruits
Royal Recruits Bats Barbarian Barrel
Royal Recruits Goblin Gang
Bats Royal Recruits
Royal Recruits
Royal Recruits Goblin Gang
Royal Recruits Archers
Goblin Gang Royal Recruits Bats Archers Barbarian Barrel
Bats Archers Royal Recruits Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Barrel
Barbarian Barrel Miner Ice Wizard
Barbarian Barrel Miner
Royal Recruits Barbarian Barrel
Barbarian Barrel
Bats Ice Wizard
Archers
Barbarian Barrel Ice Wizard
Miner
Bats Goblin Gang
Miner Royal Recruits Barbarian Barrel
Archers
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Royal Recruits Barbarian Barrel
Barbarian Barrel
Bats
Archers Barbarian Barrel
Barbarian Barrel Miner
Royal Recruits Barbarian Barrel
Barbarian Barrel Ice Wizard
Miner Barbarian Barrel Ice Wizard
Miner
Miner Barbarian Barrel
Bats Archers Ice Wizard
Bats
Miner
Bats Archers Goblin Gang Royal Recruits Barbarian Barrel
Archers Ice Wizard
Barbarian Barrel
Miner Goblin Gang
Royal Recruits
Bats Goblin Gang Royal Recruits
Bats
Royal Recruits Barbarian Barrel Miner

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