My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Royal Giant Goblin Barrel
Giant Snowball
Skeletons Goblins Minion Horde Goblin Barrel
Zap
Skeletons Goblins Minion Horde Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Goblins Goblin Barrel
The Log
Skeletons Goblins Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Elixir Collector Goblin Barrel
Arrows
Skeletons Goblins Minion Horde Goblin Barrel
Royal Delivery
Skeletons Goblins Minion Horde Mini P.E.K.K.A Goblin Barrel
Fireball
Minion Horde Elixir Collector Goblin Barrel
Poison
Minion Horde Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Goblin Barrel Mini P.E.K.K.A Minion Horde Royal Giant Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Minion Horde
Royal Giant
Royal Giant
Goblin Barrel Lightning Goblins Minion Horde
Mini P.E.K.K.A
Lightning
Elixir Collector
Goblin Barrel
Royal Giant
Lightning
Royal Giant Mini P.E.K.K.A

Defense Synergies 0 3

Skeletons
Minion Horde Mini P.E.K.K.A
Goblins
Minion Horde
Minion Horde
Skeletons Goblins
Royal Giant
Mini P.E.K.K.A
Skeletons
Elixir Collector
Goblin Barrel
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde
Minion Horde Mini P.E.K.K.A Skeletons Goblins
Minion Horde Mini P.E.K.K.A Skeletons Goblins Lightning
Minion Horde Mini P.E.K.K.A Skeletons Goblins
Lightning Mini P.E.K.K.A
Skeletons Goblins
Minion Horde Lightning
Lightning
Minion Horde Mini P.E.K.K.A Skeletons Goblins
Skeletons Goblins Minion Horde Mini P.E.K.K.A
Goblins Minion Horde Skeletons
Minion Horde
Minion Horde Mini P.E.K.K.A Skeletons Lightning
Goblins Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Lightning
Minion Horde Skeletons Goblins Mini P.E.K.K.A
Goblins Minion Horde
Mini P.E.K.K.A
Goblins Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins
Mini P.E.K.K.A Lightning
Skeletons Goblins Minion Horde Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Minion Horde
Skeletons Minion Horde Mini P.E.K.K.A
Skeletons Minion Horde
Mini P.E.K.K.A Skeletons Goblins Minion Horde Lightning
Mini P.E.K.K.A Minion Horde
Minion Horde Lightning Skeletons Goblins Mini P.E.K.K.A
Skeletons Minion Horde
Minion Horde Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Skeletons Minion Horde
Minion Horde
Skeletons Goblins Minion Horde Mini P.E.K.K.A Lightning
Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Lightning Minion Horde
Lightning
Minion Horde
Minion Horde
Minion Horde
Lightning
Lightning
Lightning Goblins Minion Horde Mini P.E.K.K.A
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning
Minion Horde Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A
Lightning
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Minion Horde
Lightning
Lightning
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde Mini P.E.K.K.A
Lightning Minion Horde
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning
Lightning
Lightning Minion Horde Mini P.E.K.K.A
Lightning
Lightning
Minion Horde
Minion Horde Lightning
Lightning
Lightning

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