My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Miner
Giant Snowball
Skeletons Witch Miner Princess
Zap
Skeletons Royal Giant Witch Princess
Barbarian Barrel
Skeletons Witch Princess
The Log
Skeletons Royal Giant Witch Princess
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Princess
Royal Delivery
Skeletons Witch Miner Princess
Fireball
Witch Princess
Poison
Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Miner Princess Witch Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Miner Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Miner Mega Knight
Royal Giant
Arrows Miner Rocket Witch Princess
Rocket
Royal Giant Miner
Witch
Royal Giant Miner Mega Knight
Miner
Royal Giant Arrows Rocket Witch Mega Knight
Princess
Royal Giant Mega Knight
Mega Knight
Arrows Witch Miner Princess

Defense Synergies 1 5

Skeletons
Witch Princess
Arrows
Mega Knight
Royal Giant
Rocket
Witch
Skeletons Mega Knight
Miner
Mega Knight
Princess
Skeletons Mega Knight
Mega Knight
Arrows Witch Miner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeletons Witch Mega Knight
Rocket Witch Mega Knight Skeletons
Witch Skeletons Mega Knight
Arrows Rocket Princess Mega Knight
Arrows Skeletons Mega Knight
Rocket Arrows Witch Princess
Rocket Arrows Mega Knight
Witch Skeletons Princess
Skeletons Miner Mega Knight
Witch Skeletons Arrows Princess Mega Knight
Arrows Witch Princess
Mega Knight Skeletons Rocket Witch
Rocket Mega Knight Arrows Witch Princess
Mega Knight
Rocket Mega Knight
Mega Knight Skeletons Arrows Witch
Arrows Mega Knight Witch
Arrows Witch Princess Mega Knight
Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Arrows Rocket Miner Mega Knight
Mega Knight Skeletons Rocket Witch
Rocket Mega Knight
Skeletons Witch Mega Knight
Arrows Rocket Skeletons Witch Princess
Rocket Skeletons Witch
Mega Knight
Rocket Mega Knight Skeletons Witch
Witch Skeletons
Mega Knight Witch
Rocket Mega Knight Arrows
Rocket Mega Knight Skeletons Witch
Witch Princess Mega Knight
Witch Skeletons Rocket
Arrows Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket
Arrows Miner Princess
Rocket Arrows Miner
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows Miner
Rocket
Rocket Miner Arrows Princess
Arrows Rocket Princess
Rocket Miner Princess
Arrows Rocket Princess
Princess Arrows
Rocket Arrows Witch Princess
Arrows Rocket Princess Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Princess Mega Knight
Rocket Arrows Witch Miner Princess Mega Knight
Rocket Mega Knight
Rocket Arrows Princess
Rocket
Rocket Arrows
Arrows Witch Princess Mega Knight
Witch
Arrows Miner Witch Princess
Arrows Witch Miner Princess Mega Knight
Rocket Miner Arrows
Arrows Witch Princess
Rocket Witch
Arrows Rocket Miner Mega Knight
Rocket Arrows Princess
Mega Knight
Rocket Arrows Princess
Rocket Witch Princess
Rocket Arrows Witch Princess
Arrows
Miner Rocket Princess Mega Knight
Arrows Princess
Rocket Arrows
Mega Knight
Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Miner Princess Mega Knight

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