My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Barbarian Hut Dark Prince Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Barbarians Musketeer
Zap
Dark Prince Bandit
Barbarian Barrel
Barbarians Musketeer Wizard Barbarian Hut Dark Prince Royal Ghost Bandit
The Log
Barbarians Musketeer Barbarian Hut Dark Prince Bandit
Earthquake
Barbarians Barbarian Hut
Arrows
Royal Delivery
Barbarians Musketeer Wizard Dark Prince Royal Ghost Bandit
Fireball
Barbarians Musketeer Wizard Barbarian Hut Bandit
Poison
Barbarians Musketeer Wizard Barbarian Hut
Lightning
Musketeer Wizard Barbarian Hut Dark Prince Bandit
Rocket
Barbarians Musketeer Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Musketeer Dark Prince Poison Barbarians Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Musketeer Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Barbarian Hut Dark Prince Royal Ghost Bandit
Wizard
Dark Prince Royal Ghost Bandit
Barbarian Hut
Musketeer Dark Prince Royal Ghost Bandit
Dark Prince
Musketeer Wizard Barbarian Hut Poison Royal Ghost Bandit
Poison
Dark Prince Royal Ghost
Royal Ghost
Musketeer Wizard Barbarian Hut Dark Prince Poison Bandit
Bandit
Musketeer Wizard Barbarian Hut Dark Prince Royal Ghost

Defense Synergies 0 10

Barbarians
Musketeer
Barbarian Hut Dark Prince Royal Ghost Bandit
Wizard
Dark Prince Royal Ghost Bandit
Barbarian Hut
Musketeer
Dark Prince
Musketeer Wizard Poison Royal Ghost Bandit
Poison
Dark Prince
Royal Ghost
Musketeer Wizard Dark Prince
Bandit
Musketeer Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Wizard
Barbarians Barbarian Hut Musketeer Dark Prince Bandit
Barbarians Barbarian Hut Musketeer Dark Prince Bandit
Barbarians Barbarian Hut Musketeer Dark Prince Bandit
Barbarians Dark Prince Poison
Musketeer Dark Prince Royal Ghost Bandit
Musketeer Wizard Barbarian Hut Poison
Barbarian Hut Barbarians Musketeer Poison Bandit
Barbarians Barbarian Hut Musketeer
Barbarians Musketeer Dark Prince Royal Ghost Bandit
Barbarians Poison Musketeer Wizard Dark Prince Royal Ghost Bandit
Musketeer Wizard Barbarian Hut Poison
Barbarians Barbarian Hut Musketeer Wizard Dark Prince Bandit
Wizard Barbarian Hut Barbarians Dark Prince Poison Royal Ghost
Barbarians Barbarian Hut Bandit
Barbarians Barbarian Hut Bandit
Barbarians Wizard Barbarian Hut Musketeer Dark Prince Poison
Barbarians Musketeer Wizard Barbarian Hut Dark Prince Royal Ghost Bandit
Wizard Poison Barbarians Musketeer Barbarian Hut Dark Prince Royal Ghost Bandit
Barbarians Barbarian Hut Musketeer
Wizard Dark Prince Royal Ghost Barbarians Musketeer Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Dark Prince Royal Ghost Bandit
Poison Bandit Musketeer Wizard Royal Ghost
Barbarians Bandit Musketeer Barbarian Hut Dark Prince
Dark Prince Barbarians Musketeer Barbarian Hut Bandit
Barbarians Barbarian Hut Musketeer Dark Prince Bandit
Wizard Poison Musketeer
Dark Prince Barbarians Musketeer Barbarian Hut Bandit
Barbarians Barbarian Hut Dark Prince
Barbarians Barbarian Hut Dark Prince Poison Bandit
Barbarians Musketeer Barbarian Hut
Barbarians Musketeer Dark Prince
Barbarians Dark Prince Poison
Barbarians Dark Prince Wizard Barbarian Hut Bandit
Wizard Barbarians Musketeer Barbarian Hut
Barbarians Musketeer Barbarian Hut Dark Prince Poison
Poison Barbarians Musketeer Wizard Barbarian Hut Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Barbarian Hut Royal Ghost Bandit
Poison Musketeer Royal Ghost Bandit
Barbarian Hut Poison Bandit
Barbarians Musketeer Barbarian Hut Dark Prince Poison
Wizard Poison Dark Prince
Wizard Poison Musketeer
Musketeer Wizard Poison
Poison Wizard Barbarian Hut
Poison Wizard Bandit
Musketeer Poison
Poison Musketeer Wizard Dark Prince Bandit
Poison Musketeer Wizard
Poison Musketeer Barbarian Hut Bandit
Musketeer Poison Bandit
Musketeer Barbarian Hut Poison
Musketeer Wizard Barbarian Hut Poison Bandit
Musketeer Wizard Barbarian Hut Poison Bandit
Poison
Musketeer Wizard Dark Prince Poison Bandit
Wizard Poison
Musketeer Poison
Wizard Poison
Musketeer
Barbarians Musketeer Barbarian Hut Poison
Poison Wizard Dark Prince
Poison Musketeer Wizard Royal Ghost Bandit
Musketeer Wizard Poison Bandit
Poison Musketeer Bandit
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison Musketeer Wizard Bandit
Poison
Wizard Poison
Barbarians Musketeer Barbarian Hut Dark Prince Bandit
Poison Musketeer Wizard
Poison Musketeer Wizard Dark Prince
Musketeer Wizard Poison
Poison
Musketeer Dark Prince
Musketeer Poison
Musketeer Poison
Poison Musketeer Dark Prince Royal Ghost Bandit

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