My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Barbarians Dart Goblin Skeleton Army Inferno Dragon
Zap
Dart Goblin Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Barbarians Dart Goblin Skeleton Army Ice Wizard Bandit
The Log
Barbarians Dart Goblin Skeleton Army Bandit
Earthquake
Barbarians Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Barbarians Dart Goblin Skeleton Army P.E.K.K.A Ice Wizard Bandit Inferno Dragon
Fireball
Barbarians Dart Goblin Skeleton Army Ice Wizard Bandit Inferno Dragon
Poison
Barbarians Dart Goblin Skeleton Army Ice Wizard
Lightning
Ice Wizard Bandit Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Ice Wizard Bandit Inferno Dragon Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Skeleton Army Ice Wizard Bandit

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
P.E.K.K.A Bandit
Rocket
Skeleton Army
P.E.K.K.A
Dart Goblin Ice Wizard
Ice Wizard
P.E.K.K.A Bandit
Bandit
Dart Goblin Ice Wizard
Inferno Dragon

Defense Synergies 0 12

Barbarians
Skeleton Army
Dart Goblin
Skeleton Army P.E.K.K.A Ice Wizard Bandit Inferno Dragon
Rocket
Skeleton Army
Barbarians Dart Goblin Ice Wizard Bandit Inferno Dragon
P.E.K.K.A
Dart Goblin Ice Wizard
Ice Wizard
Dart Goblin Skeleton Army P.E.K.K.A Bandit Inferno Dragon
Bandit
Dart Goblin Skeleton Army Ice Wizard
Inferno Dragon
Dart Goblin Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Barbarians Skeleton Army P.E.K.K.A Inferno Dragon Dart Goblin Ice Wizard Bandit
Barbarians Rocket Skeleton Army P.E.K.K.A Dart Goblin Ice Wizard Bandit Inferno Dragon
Barbarians Skeleton Army P.E.K.K.A Inferno Dragon Dart Goblin Ice Wizard Bandit
Barbarians Rocket Skeleton Army P.E.K.K.A
Skeleton Army Dart Goblin Ice Wizard Bandit
Dart Goblin Rocket Inferno Dragon Ice Wizard
Rocket Barbarians Dart Goblin P.E.K.K.A Bandit
Barbarians P.E.K.K.A Inferno Dragon Skeleton Army Ice Wizard
Skeleton Army Barbarians Dart Goblin Ice Wizard Bandit
Barbarians Dart Goblin Skeleton Army Ice Wizard Bandit
Inferno Dragon Dart Goblin Ice Wizard
Barbarians Skeleton Army P.E.K.K.A Rocket Ice Wizard Bandit
Rocket Skeleton Army Barbarians Dart Goblin P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Inferno Dragon Bandit
Barbarians Rocket Skeleton Army P.E.K.K.A Bandit Inferno Dragon
Barbarians Skeleton Army P.E.K.K.A
Barbarians Dart Goblin Skeleton Army Ice Wizard Bandit
Barbarians Dart Goblin Ice Wizard Bandit Inferno Dragon
Barbarians P.E.K.K.A Dart Goblin Inferno Dragon
Skeleton Army Barbarians Dart Goblin P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A Bandit
Bandit Rocket Inferno Dragon
Barbarians Skeleton Army P.E.K.K.A Bandit Rocket
Rocket Skeleton Army P.E.K.K.A Barbarians Bandit
Barbarians P.E.K.K.A Skeleton Army Bandit Inferno Dragon
Rocket Dart Goblin Ice Wizard
Rocket Skeleton Army P.E.K.K.A Barbarians Dart Goblin Ice Wizard Bandit
P.E.K.K.A Barbarians Skeleton Army Inferno Dragon
Rocket P.E.K.K.A Barbarians Skeleton Army Bandit Inferno Dragon
P.E.K.K.A Barbarians Dart Goblin Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Dart Goblin
Rocket Skeleton Army P.E.K.K.A Barbarians
Barbarians Rocket Skeleton Army P.E.K.K.A Bandit
Barbarians Dart Goblin Skeleton Army
Barbarians Skeleton Army Dart Goblin Rocket P.E.K.K.A Inferno Dragon
Barbarians Dart Goblin P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Bandit
Dart Goblin Ice Wizard Bandit
Rocket Dart Goblin Bandit
Barbarians Dart Goblin Rocket
Rocket
Dart Goblin Rocket Ice Wizard
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin Bandit
Rocket
Rocket Dart Goblin Bandit
Dart Goblin Rocket
Rocket Dart Goblin Bandit
Dart Goblin Rocket Bandit
Dart Goblin
Rocket Dart Goblin Bandit
Dart Goblin Rocket Bandit
Rocket
Rocket
Rocket Dart Goblin Bandit
Rocket Dart Goblin
Rocket
Rocket
Rocket
Rocket Barbarians
Ice Wizard
Inferno Dragon
Dart Goblin Ice Wizard Bandit
Bandit
Rocket Dart Goblin Bandit
Dart Goblin Ice Wizard
Rocket Dart Goblin
Dart Goblin Rocket Bandit
Rocket
P.E.K.K.A
Rocket
Barbarians Dart Goblin Rocket Skeleton Army Bandit
Rocket Dart Goblin Ice Wizard
Dart Goblin Rocket
Dart Goblin
Rocket
Dart Goblin P.E.K.K.A
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: