My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bomber Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Bomber Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Magic Archer
The Log
Bomber Goblin Gang Hog Rider Skeleton Army
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army
Royal Delivery
Bomber Goblin Gang Hog Rider Skeleton Army Baby Dragon Magic Archer
Fireball
Bomber Goblin Gang Hog Rider Skeleton Army Baby Dragon Magic Archer
Poison
Bomber Goblin Gang Skeleton Army Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Goblin Gang Skeleton Army Hog Rider Baby Dragon Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Goblin Gang Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Hog Rider Baby Dragon
Goblin Gang
Hog Rider Mirror Baby Dragon Golem
Hog Rider
Goblin Gang Bomber Mirror Baby Dragon Magic Archer
Mirror
Goblin Gang Hog Rider Skeleton Army Magic Archer
Skeleton Army
Mirror
Baby Dragon
Golem Bomber Goblin Gang Hog Rider
Golem
Bomber Baby Dragon Goblin Gang Magic Archer
Magic Archer
Hog Rider Mirror Golem

Defense Synergies 1 5

Bomber
Goblin Gang
Mirror Skeleton Army Magic Archer
Hog Rider
Mirror
Skeleton Army Goblin Gang Magic Archer
Skeleton Army
Mirror Goblin Gang Magic Archer
Baby Dragon
Golem
Magic Archer
Goblin Gang Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Magic Archer
Skeleton Army Bomber Goblin Gang
Goblin Gang Skeleton Army Bomber
Skeleton Army Bomber Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Baby Dragon Magic Archer
Goblin Gang Baby Dragon Magic Archer
Baby Dragon Magic Archer
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber
Goblin Gang Skeleton Army Bomber Baby Dragon Magic Archer
Goblin Gang Baby Dragon Magic Archer
Skeleton Army Bomber Goblin Gang
Bomber Skeleton Army Goblin Gang Baby Dragon Magic Archer
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bomber Goblin Gang Skeleton Army
Bomber Goblin Gang Skeleton Army Baby Dragon Magic Archer
Baby Dragon Bomber Magic Archer
Bomber Goblin Gang Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Bomber Goblin Gang Baby Dragon Magic Archer
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Baby Dragon Magic Archer
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Baby Dragon Magic Archer
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Goblin Gang
Bomber Skeleton Army Baby Dragon Magic Archer
Goblin Gang Skeleton Army Bomber Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Magic Archer
Goblin Gang
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Magic Archer Baby Dragon
Bomber
Bomber Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Bomber Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Magic Archer
Magic Archer
Magic Archer
Goblin Gang Skeleton Army Magic Archer
Baby Dragon Magic Archer
Goblin Gang Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Goblin Gang Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer

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